randomised torch flicker

This commit is contained in:
minjaesong
2020-02-24 01:00:11 +09:00
parent 6c7fe9cf2b
commit 73c827b77f
10 changed files with 153 additions and 85 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ReferencingRanges
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.itemproperties.ItemCodex.ACTORID_MIN
@@ -22,11 +23,11 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
}
companion object {
val RANGE_BEHIND = ACTORID_MIN..0x1FFF_FFFF // 1
val RANGE_MIDDLE = 0x2000_0000..0x4FFF_FFFF // 3
val RANGE_MIDTOP = 0x5000_0000..0x5FFF_FFFF // 1
val RANGE_FRONT = 0x6000_0000..0x6FFF_FFFF // 1
val RANDE_OVERLAY= 0x7000_0000..0x7FFF_FFFF // 1
val RANGE_BEHIND = ReferencingRanges.ACTORS_BEHIND // 1
val RANGE_MIDDLE = ReferencingRanges.ACTORS_MIDDLE // 3
val RANGE_MIDTOP = ReferencingRanges.ACTORS_MIDTOP // 1
val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 1
val RANDE_OVERLAY= ReferencingRanges.ACTORS_OVERLAY // 1
}
abstract fun update(delta: Float)