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musicplayer: playlist scrolling and mouseup anims
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## Sampling Rate
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The basegame is build assuming the sampling rate of 48000 Hz.
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The audio engine of the basegame has the fixed sampling rate of 48000 Hz.
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Any audio files with lower sampling rate will be resampled on-the-fly by the game's audio engine,
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but doing so may introduce artefacts, most notably fast periodic clicks, which may be audible in certain
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circumstances. For the best results, please resample your audio files to 48000 Hz beforehand.
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but doing so may introduce artefacts, most notably fast periodic clicks, which is only audible in certain
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artificial cases such as high-pitched monotonic sine wave. If you are concerned about the artefacts,
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please resample your audio files to 48000 Hz beforehand. This is easily achievable using free software
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such as [Audacity](https://www.audacityteam.org/) or [FFmpeg](https://ffmpeg.org/download.html).
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## Mono Incompatibility
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The audio engine does not support monaural audio. Please convert your mono audio file to stereo beforehand.
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The audio engine does not read monaural audio. Please convert your mono audio files to stereo beforehand.
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## Gapless Playback
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The basegame (and by the extension this music player) does support the Gapless Playback.
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The basegame (and by extension this music player) does support the Gapless Playback.
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However, because of the inherent limitation of the MP3 format, the Gapless Playback is not achievable
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without extensive hacks. If you do care, please convert your MP3 files into WAV or OGG format.
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