Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly

This commit is contained in:
minjaesong
2021-11-06 11:30:42 +09:00
parent ddd7492922
commit 7503876d1f
15 changed files with 240 additions and 131 deletions

View File

@@ -0,0 +1,136 @@
package net.torvald.terrarum.gamecontroller
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import net.torvald.terrarum.App
/**
* Created by minjaesong on 2021-11-06.
*/
object InputStrober {
const val KEY_DOWN = 0
const val KEY_CHANGE = 1
const val N_KEY_ROLLOVER = 8
var KEYBOARD_DELAYS = longArrayOf(0L,250000000L,0L,25000000L,0L)
private var stroboTime = 0L
private var stroboStatus = 0
private var repeatCount = 0
private var oldKeys = IntArray(N_KEY_ROLLOVER) { 0 }
/** always Low Layer */
// private var keymap = IME.getLowLayerByName(App.getConfigString("basekeyboardlayout"))
private val thread = Thread { while (!Thread.interrupted()) {
if (Gdx.input != null) withKeyboardEvent()
} }
init {
println("InputStrobe start")
thread.start()
}
fun dispose() {
thread.interrupt()
}
fun resetKeyboardStrobo() {
stroboStatus = 0
repeatCount = 0
}
// code proudly stolen from tsvm's TVDOS.SYS
private fun withKeyboardEvent() {
val keys = strobeKeys()
var keyChanged = !arrayEq(keys, oldKeys)
val keyDiff = arrayDiff(keys, oldKeys)
val keymap = IME.getLowLayerByName(App.getConfigString("basekeyboardlayout"))
// println("Key strobed: ${keys.joinToString()}")
if (stroboStatus % 2 == 0 && keys[0] != 0) {
stroboStatus += 1
stroboTime = System.nanoTime()
repeatCount += 1
val shiftin = keys.contains(Input.Keys.SHIFT_LEFT) || keys.contains(Input.Keys.SHIFT_RIGHT)
val keysym0 = keysToStr(keymap, keys)
val newKeysym0 = keysToStr(keymap, keyDiff)
val keysym = if (keysym0 == null) null
else if (shiftin && keysym0[1]?.isNotBlank() == true) keysym0[1]
else keysym0[0]
val newKeysym = if (newKeysym0 == null) null
else if (shiftin && newKeysym0[1]?.isNotBlank() == true) newKeysym0[1]
else newKeysym0[0]
val headKeyCode = if (keyDiff.size < 1) keys[0] else keyDiff[0]
if (!keyChanged) {
// println("KEY_DOWN '$keysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
App.inputStrobed(TerrarumKeyboardEvent(KEY_DOWN, keysym, headKeyCode, repeatCount, keys))
}
else if (newKeysym != null) {
// println("KEY_DOWC '$newKeysym' ($headKeyCode) $repeatCount; ${keys.joinToString()}")
App.inputStrobed(TerrarumKeyboardEvent(KEY_DOWN, newKeysym, headKeyCode, repeatCount, keys))
}
oldKeys = keys // don't put this outside of if-cascade
}
else if (keyChanged || keys[0] == 0) {
stroboStatus = 0
repeatCount = 0
if (keys[0] == 0) keyChanged = false
}
else if (stroboStatus % 2 == 1 && System.nanoTime() - stroboTime < KEYBOARD_DELAYS[stroboStatus]) {
Thread.sleep(1L)
}
else {
stroboStatus += 1
if (stroboStatus >= 4)
stroboStatus = 2
}
}
private fun keysToStr(keymap: TerrarumKeyLayout, keys: IntArray): Array<String?>? {
if (keys.isEmpty()) return null
val headkey = keys[0]
return keymap.symbols?.get(headkey)
}
private fun strobeKeys(): IntArray {
var keysPushed = 0
val keyEventBuffers = IntArray(N_KEY_ROLLOVER) { 0 }
for (k in 1..254) {
if (Gdx.input.isKeyPressed(k)) {
keyEventBuffers[keysPushed] = k
keysPushed += 1
}
if (keysPushed >= N_KEY_ROLLOVER) break
}
return keyEventBuffers
}
private fun arrayEq(a: IntArray, b: IntArray): Boolean {
for (i in a.indices) {
if (a[i] != b.getOrNull(i)) return false
}
return true
}
private fun arrayDiff(a: IntArray, b: IntArray): IntArray {
return a.filter { !b.contains(it) }.toIntArray()
}
}
data class TerrarumKeyboardEvent(
val type: Int,
val character: String?, // representative key symbol
val headkey: Int, // representative keycode
val repeatCount: Int,
val keycodes: IntArray
)