Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly

This commit is contained in:
minjaesong
2021-11-06 11:30:42 +09:00
parent ddd7492922
commit 7503876d1f
15 changed files with 240 additions and 131 deletions

View File

@@ -11,6 +11,7 @@ import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.DefaultConfig
import net.torvald.terrarum.gamecontroller.IME
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.linearSearch
import net.torvald.terrarum.ui.*
@@ -176,6 +177,11 @@ class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
// addUIitem(keyboardTestPanel)
}
override fun inputStrobed(e: TerrarumKeyboardEvent) {
super.inputStrobed(e)
keyboardTestPanel.inputStrobed(e)
}
private fun resetKeyConfig() {
listOf("control_key_up",
"control_key_left",

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.App.printdbgerr
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.serialise.WriteConfig
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
@@ -266,7 +267,9 @@ open class UIRemoCon(val parent: TitleScreen, val treeRoot: QNDTreeNode<String>)
return true
}
override fun inputStrobed(e: TerrarumKeyboardEvent) {
openUI?.inputStrobed(e)
}
class UIRemoConElement(uiRemoCon: UIRemoCon, val labels: Array<String>, val tags: Array<Array<String>>) {