sound engine is no longer a singleton

This commit is contained in:
minjaesong
2024-01-16 02:50:47 +09:00
parent 350e205028
commit 755ced9ea4
30 changed files with 275 additions and 159 deletions

View File

@@ -3,7 +3,6 @@ package net.torvald.terrarum.audio.dsp
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.linToLogPerc
import net.torvald.terrarum.roundToFloat
import net.torvald.terrarum.ui.BasicDebugInfoWindow
@@ -13,7 +12,7 @@ import net.torvald.terrarum.ui.Toolkit
class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
for (i in 0 until TerrarumAudioMixerTrack.AUDIO_BUFFER_SIZE) {
for (i in 0 until App.audioBufferSize) {
val inn = ((inbuf[ch][i] * inputGain).coerceIn(-1f, 1f) + 1f) / 2f // 0f..1f
val stepped = (inn * (steps - 1)).roundToFloat() / (steps - 1)
val out = (stepped * 2f) - 1f // -1f..1f
@@ -35,5 +34,8 @@ class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter()
App.fontSmallNumbers.draw(batch, "B:$bits", x+3f, y+1f)
}
override fun reset() {
}
override val debugViewHeight = 16
}