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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
sound engine is no longer a singleton
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@@ -7,9 +7,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.audio.AudioMixer
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import net.torvald.terrarum.audio.dsp.Lowpass
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import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.gameactors.*
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@@ -300,7 +297,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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override fun show() {
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Gdx.input.inputProcessor = BuildingMakerController(this)
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AudioMixer.reset()
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App.audioMixer.reset()
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super.show()
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}
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