sound engine is no longer a singleton

This commit is contained in:
minjaesong
2024-01-16 02:50:47 +09:00
parent 350e205028
commit 755ced9ea4
30 changed files with 275 additions and 159 deletions

View File

@@ -17,9 +17,6 @@ import net.torvald.terrarum.App.printdbgerr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.clut.Skybox
import net.torvald.terrarum.console.CommandDict
import net.torvald.terrarum.gameactors.*
@@ -269,7 +266,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
App.bogoflops = maxOf(App.bogoflops, bogoflops)
AudioMixer.reset()
App.audioMixer.reset()
}