fixture pickup and mining works except for the dropping of a mined fixture

This commit is contained in:
minjaesong
2022-01-21 14:01:37 +09:00
parent 48e68137d6
commit 75afcaede3
13 changed files with 107 additions and 50 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
@@ -15,7 +16,15 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
/**
* Created by minjaesong on 2021-12-13.
*/
open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBase) : GameItem(originalID) {
open class FixtureItemBase(originalID: ItemID, fixtureClassName: String) : GameItem(originalID) {
private val makeFixture: () -> FixtureBase = {
Class.forName(fixtureClassName).getDeclaredConstructor().newInstance() as FixtureBase
}
init {
ItemCodex.fixtureToSpawnerItemID[fixtureClassName] = originalID
}
protected val ghostItem = makeFixture()

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@@ -9,7 +9,7 @@ import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, { FixtureLogicSignalEmitter() }) {
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"

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@@ -10,7 +10,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
/**
* Created by minjaesong on 2019-07-08.
*/
class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, { FixtureStorageChest() }) {
class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_STORAGE_CHEST"

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@@ -9,7 +9,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
/**
* Created by minjaesong on 2019-05-16.
*/
class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, { FixtureTikiTorch() }) {
class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TIKI_TORCH"