fixture pickup and mining works except for the dropping of a mined fixture

This commit is contained in:
minjaesong
2022-01-21 14:01:37 +09:00
parent 48e68137d6
commit 75afcaede3
13 changed files with 107 additions and 50 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
@@ -15,7 +16,15 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
/**
* Created by minjaesong on 2021-12-13.
*/
open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBase) : GameItem(originalID) {
open class FixtureItemBase(originalID: ItemID, fixtureClassName: String) : GameItem(originalID) {
private val makeFixture: () -> FixtureBase = {
Class.forName(fixtureClassName).getDeclaredConstructor().newInstance() as FixtureBase
}
init {
ItemCodex.fixtureToSpawnerItemID[fixtureClassName] = originalID
}
protected val ghostItem = makeFixture()