mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
fixture pickup and mining works except for the dropping of a mined fixture
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@@ -106,10 +106,10 @@ class UIItemInventoryItemGrid(
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if (player != null) {
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val inventory = player.inventory
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val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
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val currentSlotItem = inventory.getQuickslot(slot)
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val currentSlotItem = inventory.getQuickslotItem(slot)
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inventory.setQuickBar(
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inventory.setQuickslotItem(
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slot,
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if (currentSlotItem?.itm != item.dynamicID)
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item.dynamicID // register
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@@ -120,8 +120,8 @@ class UIItemInventoryItemGrid(
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// search for duplicates in the quickbar, except mine
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// if there is, unregister the other
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(0..9).minus(slot).forEach {
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if (inventory.getQuickslot(it)?.itm == item.dynamicID) {
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inventory.setQuickBar(it, null)
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if (inventory.getQuickslotItem(it)?.itm == item.dynamicID) {
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inventory.setQuickslotItem(it, null)
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}
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}
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}
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@@ -145,7 +145,7 @@ class UIItemInventoryItemGrid(
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// also equip on the quickslot
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player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)?.let {
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player.inventory.setQuickBar(it, item.dynamicID)
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player.inventory.setQuickslotItem(it, item.dynamicID)
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}
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}
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else { // if not, unequip it
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@@ -153,7 +153,7 @@ class UIItemInventoryItemGrid(
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// also unequip on the quickslot
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player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)?.let {
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player.inventory.setQuickBar(it, null)
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player.inventory.setQuickslotItem(it, null)
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}
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}
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}
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@@ -415,7 +415,7 @@ class UIItemInventoryItemGrid(
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val ainv = getInventory() as ActorInventory
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for (qs in 1..UIQuickslotBar.SLOT_COUNT) {
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if (sortListItem.itm == ainv.getQuickslot(qs - 1)?.itm) {
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if (sortListItem.itm == ainv.getQuickslotItem(qs - 1)?.itm) {
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items[k].quickslot = qs % 10 // 10 -> 0, 1..9 -> 1..9
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break
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}
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@@ -82,7 +82,7 @@ class UIQuickslotBar : UICanvas() {
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(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.let { actor ->
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for (i in 0..SLOT_COUNT - 1) {
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val item = ItemCodex[actor.inventory.getQuickslot(i)?.itm]
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val item = ItemCodex[actor.inventory.getQuickslotItem(i)?.itm]
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val image = if (i == selection)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
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@@ -101,7 +101,7 @@ class UIQuickslotBar : UICanvas() {
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if (nameShowupAlpha > 0f) {
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val selection = actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: return
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actor.inventory.getQuickslot(selection)?.let {
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actor.inventory.getQuickslotItem(selection)?.let {
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val item = ItemCodex[it.itm]
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val quantity = it.qty
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val text = "${item?.name}" + (if (item?.isUnique == true) "" else " ($quantity)")
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@@ -65,7 +65,7 @@ class UIQuickslotPie : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// draw radial thingies
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for (i in 0..slotCount - 1) {
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.itm]
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslotItem(i)?.itm]
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// set position
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val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
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