load screen adj, faster gravity response for standard

This commit is contained in:
minjaesong
2017-07-14 18:48:48 +09:00
parent 8675fa927e
commit 75cd080023
9 changed files with 88 additions and 39 deletions

View File

@@ -99,7 +99,7 @@ object Terrarum : Game() {
/**
* To be used with physics simulator
*/
val TARGET_FPS: Double = 33.33333333333333333333333 // higher value == faster gravity responce
val TARGET_FPS: Double = 26.6666666666666666666666666 // lower value == faster gravity responce (IT WON'T HOTSWAP!!)
/**
* To be used with render, to achieve smooth frame drawing
@@ -536,6 +536,8 @@ object Terrarum : Game() {
private val defaultConfig = DefaultConfig.fetch()
private fun getConfigMaster(key: String): Any {
val key = key.toLowerCase()
val config = try {
gameConfig[key]
}