load screen adj, faster gravity response for standard

This commit is contained in:
minjaesong
2017-07-14 18:48:48 +09:00
parent 8675fa927e
commit 75cd080023
9 changed files with 88 additions and 39 deletions

View File

@@ -33,7 +33,7 @@ object PlayerBuilderSigrid {
p.actorValue[AVKey.SPEEDBUFF] = 1.0
p.actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
p.actorValue[AVKey.ACCELBUFF] = 1.0
p.actorValue[AVKey.JUMPPOWER] = 8.0
p.actorValue[AVKey.JUMPPOWER] = 10.0
p.actorValue[AVKey.BASEMASS] = 80.0
p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
@@ -52,7 +52,7 @@ object PlayerBuilderSigrid {
//p.actorValue[AVKey.LUMR] = 0.84
//p.actorValue[AVKey.LUMG] = 0.93
//p.actorValue[AVKey.LUMB] = 1.37
//p.actorValue[AVKey.LUMA] = 1.93
p.actorValue[AVKey.LUMA] = 1.93
p.actorValue[AVKey.BASEDEFENCE] = 141