making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible

This commit is contained in:
minjaesong
2021-07-31 19:13:29 +09:00
parent 5311158ad8
commit 7624e37bda
3 changed files with 16 additions and 4 deletions

View File

@@ -80,6 +80,8 @@ class BasicDebugInfoWindow : UICanvas() {
val hitbox = player?.hitbox
val updateCount = maxOf(1L, (AppLoader.debugTimers["Ingame.UpdateCounter"] ?: 1L) as Long)
/**
* First column
*/
@@ -123,8 +125,8 @@ class BasicDebugInfoWindow : UICanvas() {
printLine(batch, 5, "p_WalkX $ccG${player.controllerV?.x}")
printLine(batch, 6, "p_WalkY $ccG${player.controllerV?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta / updateCount}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta / updateCount}")
printLineColumn(batch, 1, 7,
"walled " +