mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 05:24:06 +09:00
at least some of the new UIs are working
This commit is contained in:
@@ -1,14 +1,13 @@
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package net.torvald.terrarum
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.colourutil.CIELabUtil.darkerLab
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.ui.UIInventory
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemTextButton
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import net.torvald.terrarum.ui.*
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/***
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* Note that the UI will not render if either item or itemImage is null.
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@@ -16,27 +15,31 @@ import net.torvald.terrarum.ui.UIItemTextButton
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* Created by minjaesong on 2017-03-16.
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*/
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class UIItemInventoryElem(
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parentUI: UIInventory,
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parentUI: UIInventoryFull,
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override var posX: Int,
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override var posY: Int,
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override val width: Int,
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var item: GameItem?,
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var amount: Int,
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var itemImage: TextureRegion?,
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override var item: GameItem?,
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override var amount: Int,
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override var itemImage: TextureRegion?,
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val mouseOverTextCol: Color = Color(0xfff066_ff.toInt()),
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val mouseoverBackCol: Color = Color(0),
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val mouseoverBackBlendMode: String = BlendMode.NORMAL,
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val inactiveTextCol: Color = UIItemTextButton.defaultInactiveCol,
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val backCol: Color = Color(0),
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val backBlendMode: String = BlendMode.NORMAL,
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var quickslot: Int? = null,
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var equippedSlot: Int? = null,
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override var quickslot: Int? = null,
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override var equippedSlot: Int? = null,
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val drawBackOnNull: Boolean = true
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) : UIItem(parentUI) {
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) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
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companion object {
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val height = 48
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val UNIQUE_ITEM_HAS_NO_AMOUNT = -1
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internal val durabilityCol = Color(0x22ff11_ff)
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internal val durabilityBack: Color; get() = durabilityCol.darkerLab(0.4f)
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internal val durabilityBarThickness = 3f
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}
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private val inventoryUI = parentUI
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@@ -49,8 +52,7 @@ class UIItemInventoryElem(
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private val textOffsetY = 8f
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private val durabilityCol = Color(0x22ff11_ff)
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private val durabilityBack: Color; get() = durabilityCol.darkerLab(0.4f)
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private val durabilityBarOffY = 35f
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@@ -63,7 +65,7 @@ class UIItemInventoryElem(
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private val fwsp = 0x3000.toChar()
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override fun render(batch: SpriteBatch) {
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override fun render(batch: SpriteBatch, camera: Camera) {
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// mouseover background
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if (item != null || drawBackOnNull) {
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@@ -91,6 +93,7 @@ class UIItemInventoryElem(
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// if mouse is over, text lights up
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// this one-liner sets color
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batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
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// draw name of the item
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Terrarum.fontGame.draw(batch,
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//"$item" + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
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item!!.name + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
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@@ -105,9 +108,9 @@ class UIItemInventoryElem(
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val barOffset = posX + textOffsetX
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if (item!!.maxDurability > 0.0) {
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batch.color = durabilityBack
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, 3f, false)
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, durabilityBarThickness, false)
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batch.color = durabilityCol
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability), 3f, false)
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability), durabilityBarThickness, false)
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}
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@@ -134,7 +137,7 @@ class UIItemInventoryElem(
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val currentSlotItem = inventory?.getQuickBar(slot)
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inventory?.setQuickBar(
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inventory.setQuickBar(
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slot,
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if (currentSlotItem?.item != item)
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item?.dynamicID // register
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@@ -145,8 +148,8 @@ class UIItemInventoryElem(
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// search for duplicates in the quickbar, except mine
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// if there is, unregister the other
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(0..9).minus(slot).forEach {
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if (inventory?.getQuickBar(it)?.item == item) {
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inventory?.setQuickBar(it, null)
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if (inventory.getQuickBar(it)?.item == item) {
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inventory.setQuickBar(it, null)
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}
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}
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}
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@@ -161,7 +164,7 @@ class UIItemInventoryElem(
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val itemEquipSlot = item!!.equipPosition
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val player = Terrarum.ingame!!.player
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if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
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if (item != player.inventory.itemEquipped.get(itemEquipSlot)) { // if this item is unequipped, equip it
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player.equipItem(item!!)
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}
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else { // if not, unequip it
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