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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -19,7 +19,7 @@ class ItemHomeComputer(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override var dynamicID: ItemID = originalID
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override var baseMass = 20.0
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override val isDynamic = false
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
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