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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -572,7 +572,7 @@ object ModMgr {
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override var baseMass: Double = tile.density / 100.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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override var canBeDynamic = false
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override val materialId = tile.material
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override var equipPosition = EquipPosition.HAND_GRIP
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// override val itemImage: TextureRegion
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