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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -41,7 +41,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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override var dynamicID: ItemID = originalID
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@Transient override var baseMass = 1.0
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@Transient override var inventoryCategory = Category.FIXTURE
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override val isDynamic = false
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override val canBeDynamic = false
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@Transient override val materialId = ""
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@Transient override var equipPosition: Int = EquipPosition.HAND_GRIP
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