code refactor to clarify the state of item being dynamic

fix: simple item cell not showing itemcount for stackable and canbedynamic items
This commit is contained in:
minjaesong
2024-02-11 20:51:54 +09:00
parent 8e97914834
commit 77bc646991
30 changed files with 51 additions and 50 deletions

View File

@@ -12,7 +12,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val isDynamic = false
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")