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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -12,7 +12,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override val isDynamic = false
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
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