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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -11,7 +11,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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*/
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class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic") {
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override var baseMass = 100.0
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override val isDynamic = false
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(4,3)
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