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https://github.com/curioustorvald/Terrarum.git
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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -230,7 +230,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val canBeDynamic = true
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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@@ -260,7 +260,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val canBeDynamic = true
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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@@ -290,7 +290,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val canBeDynamic = true
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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@@ -320,7 +320,7 @@ class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val canBeDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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@@ -350,7 +350,7 @@ class PickaxeStone(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val canBeDynamic = true
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override val materialId = "ROCK"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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