mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
This commit is contained in:
@@ -14,7 +14,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var baseToolSize: Double? = PickaxeCore.BASE_MASS_AND_SIZE
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isDynamic = false
|
||||
override val canBeDynamic = false
|
||||
override val materialId = "CUPR"
|
||||
override var baseMass = 2.0
|
||||
override val itemImage: TextureRegion
|
||||
|
||||
Reference in New Issue
Block a user