code refactor to clarify the state of item being dynamic

fix: simple item cell not showing itemcount for stackable and canbedynamic items
This commit is contained in:
minjaesong
2024-02-11 20:51:54 +09:00
parent 8e97914834
commit 77bc646991
30 changed files with 51 additions and 50 deletions

View File

@@ -14,7 +14,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
override var baseToolSize: Double? = PickaxeCore.BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val isDynamic = false
override val canBeDynamic = false
override val materialId = "CUPR"
override var baseMass = 2.0
override val itemImage: TextureRegion