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code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
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@@ -18,7 +18,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var inventoryCategory = Category.WIRE
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override val isDynamic = false
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
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