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equipped items are drawn into their respective slot
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@@ -13,7 +13,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class SpriteAnimation(val parentActor: ActorWBMovable) {
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private lateinit var textureRegion: TextureRegionPack
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lateinit var textureRegion: TextureRegionPack; private set
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var currentFrame = 0
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var currentRow = 0
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