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door and its ghost now spawns at the right position in the world
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@@ -2,6 +2,9 @@ package net.torvald.terrarum.gameactors
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import net.torvald.gdx.graphics.Cvec
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/**
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* Lightbox is defined based on pixelwise position in the world!
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*/
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class Lightbox() {
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var hitbox: Hitbox = Hitbox(0.0,0.0,0.0,0.0)
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var light: Cvec = Cvec()
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