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slate layer; new stone 'marble'
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@@ -364,6 +364,7 @@ object LightmapRenderer {
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// - If you naively slice the screen (job area) to multithread, the seam will appear.
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r1();r2();r3();r4()
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r1();r2();r3();r4() // two looks better than one
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}
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}
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