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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
replacing min/max usage with kotlin's
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@@ -64,8 +64,8 @@ object GlslTilingTest : ApplicationAdapter() {
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val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceil() + 1f
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val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceil() + 1f
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val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceilToFloat() + 1f
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val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceilToFloat() + 1f
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tilesQuad = Mesh(
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true, 4, 6,
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@@ -129,8 +129,8 @@ object GlslTilingTest : ApplicationAdapter() {
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceil() + 1f
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val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceil() + 1f
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val tilesInHorizontal = (Gdx.graphics.width.toFloat() / TILING_SIZE).ceilToFloat() + 1f
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val tilesInVertical = (Gdx.graphics.height.toFloat() / TILING_SIZE).ceilToFloat() + 1f
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