replacing min/max usage with kotlin's

This commit is contained in:
minjaesong
2023-07-11 01:54:46 +09:00
parent d96b7d1b84
commit 79f19120f2
66 changed files with 308 additions and 345 deletions

View File

@@ -12,7 +12,7 @@ import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameworld.fmod
@@ -42,10 +42,10 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
get() = WorldCamera.y + Gdx.input.y / (terrarumIngame.screenZoom)
/** currently pointing tile coordinate */
val mouseTileX: Int
get() = (mouseX / TILE_SIZE).floorInt()
get() = (mouseX / TILE_SIZE).floorToInt()
/** currently pointing tile coordinate */
val mouseTileY: Int
get() = (mouseY / TILE_SIZE).floorInt()
get() = (mouseY / TILE_SIZE).floorToInt()
init {
try {