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https://github.com/curioustorvald/Terrarum.git
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replacing min/max usage with kotlin's
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@@ -17,6 +17,7 @@ import net.torvald.terrarum.savegame.ByteArray64
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import net.torvald.terrarum.utils.HashArray
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import net.torvald.terrarum.utils.ZipCodedStr
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import org.dyn4j.geometry.Vector2
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import kotlin.math.min
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typealias ItemID = String
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@@ -388,7 +389,7 @@ fun mouseInInteractableRange(actor: ActorWithBody, action: () -> Long): Long {
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val mousePos2 = Vector2(Terrarum.mouseX + INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
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val mousePos3 = Vector2(Terrarum.mouseX - INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
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val actorPos = actor.centrePosVector
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val dist = minOf(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2), actorPos.distanceSquared(mousePos3))
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val dist = min(min(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2)), actorPos.distanceSquared(mousePos3))
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val distMax = actor.actorValue.getAsDouble(AVKey.REACH)!! * (actor.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * actor.scale // perform some error checking here
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if (dist <= distMax.sqr()) return action() else return -1
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}
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@@ -409,13 +410,13 @@ fun mouseInInteractableRangeTools(actor: ActorWithBody, item: GameItem?, reachMu
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val mousePos2 = Vector2(Terrarum.mouseX + INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
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val mousePos3 = Vector2(Terrarum.mouseX - INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
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val actorPos = actor.centrePosVector
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val dist = minOf(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2), actorPos.distanceSquared(mousePos3))
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val dist = min(min(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2)), actorPos.distanceSquared(mousePos3))
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val reachBonus = (actor.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * actor.scale
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val distMax = actor.actorValue.getAsDouble(AVKey.REACH)!! * reachBonus // perform some error checking here
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val toolDistMax = (TILE_SIZED * reachMultiplierInTiles(item?.material?.toolReach ?: Int.MAX_VALUE)) * reachBonus
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if (dist <= minOf(toolDistMax, distMax).sqr()) return action() else return false
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if (dist <= min(toolDistMax, distMax).sqr()) return action() else return false
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}
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//fun IntRange.pickRandom() = HQRNG().nextInt(this.last - this.first + 1) + this.first // count() on 200 million entries? Se on vitun hyvää idea
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//fun IntArray.pickRandom(): Int = this[HQRNG().nextInt(this.size)]
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