replacing min/max usage with kotlin's

This commit is contained in:
minjaesong
2023-07-11 01:54:46 +09:00
parent d96b7d1b84
commit 79f19120f2
66 changed files with 308 additions and 345 deletions

View File

@@ -7,10 +7,8 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ceilInt
import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.TIMES
@@ -214,7 +212,7 @@ class UIGraphicsControlPanel(remoCon: UIRemoCon?) : UICanvas() {
batch.color = Toolkit.Theme.COL_MOUSE_UP
Toolkit.drawBoxBorder(batch, xstart + 1, 1, App.scr.chatWidth - 2, App.scr.height - 2)
val overlayResTxt = "${(App.scr.chatWidth * App.scr.magn).ceilInt()}$TIMES${App.scr.windowH}"
val overlayResTxt = "${(App.scr.chatWidth * App.scr.magn).ceilToInt()}$TIMES${App.scr.windowH}"
App.fontGame.draw(batch, overlayResTxt,
(xstart + (App.scr.chatWidth - App.fontGame.getWidth(overlayResTxt)) / 2).toFloat(),