some sort of error screen impl

This commit is contained in:
minjaesong
2017-08-20 22:10:47 +09:00
parent 99d8b5b7f2
commit 7a442f26fa
29 changed files with 555 additions and 169 deletions

39
assets/loadingCircle.frag Normal file
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@@ -0,0 +1,39 @@
#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float rcount = 64.0;
uniform float gcount = 64.0;
uniform float bcount = 64.0;
uniform float acount = 1.0;
uniform vec2 circleCentrePoint;
uniform vec2 colorCentrePoint;
uniform float circleSize;
void main() {
vec2 screenCoord = gl_FragCoord.xy;
float distToCircleCentre =
(screenCoord.x - circleCentrePoint.x + 0.5) * (screenCoord.x - circleCentrePoint.x + 0.5) +
(screenCoord.y - circleCentrePoint.y + 0.5) * (screenCoord.y - circleCentrePoint.y + 0.5);
float circleSizeSqr = circleSize * circleSize / 4;
if (distToCircleCentre <= circleSizeSqr) {
gl_FragColor = vec4(0.993, 0.993, 0.993, 1.0);
}
else if (distToCircleCentre <= circleSizeSqr + 200) { // dunno why it's 200; 2000 makes 10px feather
gl_FragColor = vec4(0.993, 0.993, 0.993, 1 - (distToCircleCentre - circleSizeSqr) / 200);
}
else {
gl_FragColor = vec4(0,0,0,1);
}
}

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@@ -2057,7 +2057,7 @@
},
{
"n": "MENU_LABEL_MORE",
"s": "다른"
"s": "더 보기"
},
{
"n": "MENU_LABEL_MUSIC",

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@@ -1,10 +1,6 @@
# Load Order
# Modules are loaded from top to bottom.
# Acceptable formats:
# module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
# If entry_point is not given, the program will try to run <modulename>.kts.
# if even that does not exist, an the program will quit with error.
# and yes, you can disable basegame, but we don't recommend.
# You can disable basegame, but we don't recommend.
basegame
dwarventech
1 # Load Order
2 # Modules are loaded from top to bottom.
3 # Acceptable formats: # You can disable basegame, but we don't recommend.
# module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
# If entry_point is not given, the program will try to run <modulename>.kts.
# if even that does not exist, an the program will quit with error.
# and yes, you can disable basegame, but we don't recommend.
4 basegame
5 dwarventech
6

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@@ -1,5 +1,6 @@
{
"MENU_LABEL_NEW_WORLD": "New World",
"MENU_LABEL_DELETE_WORLD" : "Delete World",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "All rights reserved",
"COPYRIGHT_GNU_GPL_3": "Distributed under GNU GPL 3",

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@@ -14,5 +14,7 @@
"GAME_INVENTORY_BLOCKS" : "ブロック",
"GAME_INVENTORY_WALLS" : "壁",
"CONTEXT_ITEM_TOOL_PLURAL" : "道具",
"GAME_INVENTORY_FAVORITES" : "登録"
"GAME_INVENTORY_FAVORITES" : "お気に入り",
"GAME_INVENTORY_REGISTER" : "登録する"
}

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@@ -14,5 +14,7 @@
"GAME_INVENTORY_BLOCKS" : "블록",
"GAME_INVENTORY_WALLS" : "벽지",
"CONTEXT_ITEM_TOOL_PLURAL" : "도구",
"GAME_INVENTORY_FAVORITES" : "등록"
"GAME_INVENTORY_FAVORITES" : "즐겨찾기",
"GAME_INVENTORY_REGISTER" : "등록하기"
}