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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-11 06:11:50 +09:00
some sort of error screen impl
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@@ -77,6 +77,9 @@ see SAVE_FORMAT.md
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Attacked thrice: All the NPCs within the same faction become hostile until the player is away
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Deceased HISTORICAL actors are stored to the inventory of DEBUG CHAR (id: 0x51621D) to make them not accidentally GC'd and for the lore.
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## Ownership of lands ##
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* Codex of Real Estate → assign owner to the tiles → copy the information to the NPC instance
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@@ -103,3 +106,12 @@ Villages can be either independent or part of larger country (_Dwarf Fortress_)
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Anything goes as long as it does not exceed TL11 of GURPS. Although the universe has the existence of traditional sorcery, the laws of physics of the universe itself is same as we know it. Simply put: NO FUCKING PERPETUAL MOTION AND PERFECT PROPHECY
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## New light sim: Raytracer
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Only take NEAREST SUNLIGHT tile into render, as there will be not much artificial lights on the screen.
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Not sure about the performance, but it can be fully multi-threaded.
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"You know, the world can always use more ideas." - probably not Oxton
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@@ -25,7 +25,7 @@ If things would run with infinite energy, I'm out. We need realism to implement
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+ Transparent solar panel (window panel)
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- Capacitor
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+ Battery pack
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+ Pu-238 RTG (super long-lasting battery with radiooactive taste)
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+ Pu-238 RTG (super long-lasting battery with radioactive taste)
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@@ -16,10 +16,10 @@ Simulation of the world, day and night fast, camera follows landscape
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# Singleplayer
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## RemoCon
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- New Character
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- Delete Character
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- Name
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- Return
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- New Character (CONTEXT_CHARACTER_NEW)
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- Delete Character (CONTEXT_CHARACTER_DELETE)
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- Rename (MENU_LABEL_RENAME -- check Polyglot project's Core Editing)
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- Return (MENU_LABEL_RETURN)
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## Panel
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- Character selection screen, limited to 8 entries
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@@ -31,15 +31,36 @@ Simulation of the world, day and night fast, camera follows landscape
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+ Name --------- | Creation date | Last play date | Total play time
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+ Name of the current universe | Number of multiverses (if >= 2)
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### New Character
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Step 1:
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<chargen UI TBA>
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Step 2:
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Select world or create new world
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If personaCount > 1, new player can join the existing world or universe (if the universe contains multiple world, one can choose one of the world within the universe)
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### New World
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Options:
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- Size (MENU_OPTIONS_SIZE)
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+ Small (CONTEXT_DESCRIPTION_SMALL)
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+ Big (CONTEXT_DESCRIPTION_BIG)
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+ Huge (CONTEXT_DESCRIPTION_HUGE)
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- More (MENU_LABEL_MORE)
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+ SEED (* Do-not-translate)
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# Options
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## RemoCon
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- Controls
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- Graphics
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- Gameplay Options
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- Controls (MENU_OPTIONS_CONTROLS)
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- Graphics (MENU_LABEL_GRAPHICS)
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- Gameplay Options (MENU_OPTIONS_GAMEPLAY)
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- MIDI (* Do-not-translate)
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- Return
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- Return (MENU_LABEL_RETURN)
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Save configuration to disk upon Return
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# Modules
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@@ -62,6 +83,8 @@ Simulation of the world, day and night fast, camera follows landscape
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## RemoCon
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- Return
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Save configuration to disk upon Return
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## Panel
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- List of languages available, click to change immediately
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15
work_files/GameDesign/TOOLS_MECHANICS.md
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15
work_files/GameDesign/TOOLS_MECHANICS.md
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@@ -0,0 +1,15 @@
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## Blocks
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Range: 4 Tiles default
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Can only be placed if there's one or more solid tile near 4 blocks (plus-shaped arrangement) OR there's wall right behind it
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## Pickaxe
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Range: 6-8+ tiles (higher range for higher tier)
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## Sledgehammer
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Can only take down wall from the top (or bottom in reverse grav.)
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