mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 07:36:06 +09:00
dunno why but setting camera position to negative works...
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@@ -207,9 +207,9 @@ class BasicDebugInfoWindow : UICanvas {
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private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
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val uiColour = Color(0x000000_80.toInt())
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val barR = Color(0xDD0000_FF.toInt())
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val barG = Color(0x00DD00_FF.toInt())
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val barB = Color(0x0000DD_FF.toInt())
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val barR = Color(0xFF0000_FF.toInt())
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val barG = Color(0x00FF00_FF.toInt())
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val barB = Color(0x0000FF_FF.toInt())
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val barColour = arrayOf(barR, barG, barB)
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val w = histogramW.toFloat()
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val h = histogramH.toFloat()
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@@ -223,7 +223,7 @@ class BasicDebugInfoWindow : UICanvas {
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TerrarumGDX.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8*3, y.toFloat() + h + 2)
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TerrarumGDX.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
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//blendScreen()
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blendScreen()
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for (c in 0..2) {
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for (i in 0..255) {
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var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
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@@ -242,7 +242,7 @@ class BasicDebugInfoWindow : UICanvas {
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batch.fillRect(bar_x, bar_y, bar_w, bar_h)
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}
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}
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//blendNormal()
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blendNormal()
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}
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private fun drawGamepadAxis(batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
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