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dunno why but setting camera position to negative works...
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@@ -34,6 +34,7 @@ class UIQuickBar : UICanvas, MouseControlled {
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}
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override fun render(batch: SpriteBatch) {
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for (i in 0..SLOT_COUNT - 1) {
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val image = if (i == selection)
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ItemSlotImageBuilder.produceLarge(false, i + 1)
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