new blocksdrawer: works well with masktype 0 and 2

This commit is contained in:
minjaesong
2019-03-02 00:28:49 +09:00
parent 424c7ce17f
commit 7c3759e6d1
6 changed files with 76 additions and 260 deletions

View File

@@ -14,6 +14,7 @@ import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
import net.torvald.terrarum.utils.JsonWriter import net.torvald.terrarum.utils.JsonWriter
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILES_IN_X
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt import kotlin.math.roundToInt
@@ -55,8 +56,6 @@ internal object BlocksDrawer {
const val BREAKAGE_STEPS = 10 const val BREAKAGE_STEPS = 10
const val TILES_PER_BLOCK = PairedMapLayer.RANGE const val TILES_PER_BLOCK = PairedMapLayer.RANGE
const val BLOCKS_IN_ATLAS_X = 16 // assuming atlas size of 4096x4096 px
const val BLOCKS_IN_ATLAS_Y = 256 // assuming atlas size of 4096x4096 px
val WALL = GameWorld.WALL val WALL = GameWorld.WALL
val TERRAIN = GameWorld.TERRAIN val TERRAIN = GameWorld.TERRAIN
@@ -136,13 +135,13 @@ internal object BlocksDrawer {
else -> 0 else -> 0
} }
val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
val itemWallPixmap = Pixmap(16 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
CreateTileAtlas.tags.toMap().forEach { t, u -> CreateTileAtlas.tags.toMap().forEach { t, u ->
val tilePosFromAtlas = u.atlasStartingPosition + maskTypetoTileIDForItemImage(u.maskType) val tilePosFromAtlas = u.atlasStartingPosition + maskTypetoTileIDForItemImage(u.maskType)
val srcX = (tilePosFromAtlas % 256) * TILE_SIZE val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE
val srcY = (tilePosFromAtlas / 256) * TILE_SIZE val srcY = (tilePosFromAtlas / TILES_IN_X) * TILE_SIZE
val destX = (t % 16) * TILE_SIZE val destX = (t % 16) * TILE_SIZE
val destY = (t / 16) * TILE_SIZE val destY = (t / 16) * TILE_SIZE
itemTerrainPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) itemTerrainPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
@@ -186,175 +185,8 @@ internal object BlocksDrawer {
* *
* size of this LUT must be equal to 256. * size of this LUT must be equal to 256.
*/ */
private val connectLut = intArrayOf(17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,11,13,11,13,6,20,6,34,11,13,11,13,36,33,36,46,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,30,42,30,42,38,26,38,18,30,42,30,42,23,40,23,31,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,11,44,11,44,6,27,6,45,11,44,11,44,36,19,36,32,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,30,29,30,29,38,39,38,25,30,29,30,29,23,24,23,22) private val connectLut47 = intArrayOf(17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,11,13,11,13,6,20,6,34,11,13,11,13,36,33,36,46,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,30,42,30,42,38,26,38,18,30,42,30,42,23,45,23,31,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,11,44,11,44,6,27,6,40,11,44,11,44,36,19,36,32,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,30,29,30,29,38,39,38,25,30,29,30,29,23,24,23,22)
private val connectLut16 = intArrayOf(0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15)
/**
* Connectivity group 01 : artificial tiles
* It holds different shading rule to discriminate with group 02, index 0 is single tile.
* These are the tiles that only connects to itself, will not connect to colour variants
*/
private val TILES_CONNECT_SELF = hashSetOf(
Block.GLASS_CRUDE,
Block.GLASS_CLEAN,
Block.ILLUMINATOR_BLACK,
Block.ILLUMINATOR_BLUE,
Block.ILLUMINATOR_BROWN,
Block.ILLUMINATOR_CYAN,
Block.ILLUMINATOR_FUCHSIA,
Block.ILLUMINATOR_GREEN,
Block.ILLUMINATOR_GREEN_DARK,
Block.ILLUMINATOR_GREY_DARK,
Block.ILLUMINATOR_GREY_LIGHT,
Block.ILLUMINATOR_GREY_MED,
Block.ILLUMINATOR_ORANGE,
Block.ILLUMINATOR_PURPLE,
Block.ILLUMINATOR_RED,
Block.ILLUMINATOR_TAN,
Block.ILLUMINATOR_WHITE,
Block.ILLUMINATOR_YELLOW,
Block.ILLUMINATOR_BLACK_OFF,
Block.ILLUMINATOR_BLUE_OFF,
Block.ILLUMINATOR_BROWN_OFF,
Block.ILLUMINATOR_CYAN_OFF,
Block.ILLUMINATOR_FUCHSIA_OFF,
Block.ILLUMINATOR_GREEN_OFF,
Block.ILLUMINATOR_GREEN_DARK_OFF,
Block.ILLUMINATOR_GREY_DARK_OFF,
Block.ILLUMINATOR_GREY_LIGHT_OFF,
Block.ILLUMINATOR_GREY_MED_OFF,
Block.ILLUMINATOR_ORANGE_OFF,
Block.ILLUMINATOR_PURPLE_OFF,
Block.ILLUMINATOR_RED_OFF,
Block.ILLUMINATOR_TAN_OFF,
Block.ILLUMINATOR_WHITE_OFF,
Block.ILLUMINATOR_YELLOW_OFF,
Block.DAYLIGHT_CAPACITOR,
Block.ORE_COPPER,
Block.ORE_IRON,
Block.ORE_GOLD,
Block.ORE_SILVER,
Block.ORE_ILMENITE,
Block.ORE_AURICHALCUM
)
/**
* To interact with external modules
*/
@JvmStatic fun addConnectSelf(blockID: Int): Boolean {
return TILES_CONNECT_SELF.add(blockID)
}
/**
* Connectivity group 02 : natural tiles
* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
*/
private val TILES_CONNECT_MUTUAL = hashSetOf(
Block.STONE,
Block.STONE_QUARRIED,
Block.STONE_TILE_WHITE,
Block.STONE_BRICKS,
Block.DIRT,
Block.GRASS,
Block.GRASSWALL,
Block.PLANK_BIRCH,
Block.PLANK_BLOODROSE,
Block.PLANK_EBONY,
Block.PLANK_NORMAL,
Block.SAND,
Block.SAND_WHITE,
Block.SAND_RED,
Block.SAND_DESERT,
Block.SAND_BLACK,
Block.SAND_GREEN,
Block.GRAVEL,
Block.GRAVEL_GREY,
Block.SNOW,
Block.ICE_NATURAL,
Block.ICE_MAGICAL,
Block.SANDSTONE,
Block.SANDSTONE_BLACK,
Block.SANDSTONE_DESERT,
Block.SANDSTONE_RED,
Block.SANDSTONE_WHITE,
Block.SANDSTONE_GREEN
/*lock.WATER,
Block.WATER_1,
Block.WATER_2,
Block.WATER_3,
Block.WATER_4,
Block.WATER_5,
Block.WATER_6,
Block.WATER_7,
Block.WATER_8,
Block.WATER_9,
Block.WATER_10,
Block.WATER_11,
Block.WATER_12,
Block.WATER_13,
Block.WATER_14,
Block.WATER_15,
Block.LAVA,
Block.LAVA_1,
Block.LAVA_2,
Block.LAVA_3,
Block.LAVA_4,
Block.LAVA_5,
Block.LAVA_6,
Block.LAVA_7,
Block.LAVA_8,
Block.LAVA_9,
Block.LAVA_10,
Block.LAVA_11,
Block.LAVA_12,
Block.LAVA_13,
Block.LAVA_14,
Block.LAVA_15*/
)
/**
* To interact with external modules
*/
@JvmStatic fun addConnectMutual(blockID: Int): Boolean {
return TILES_CONNECT_MUTUAL.add(blockID)
}
/**
* Torches, levers, switches, ...
*/
private val TILES_WALL_STICKER = hashSetOf(
Block.TORCH,
Block.TORCH_FROST,
Block.TORCH_OFF,
Block.TORCH_FROST_OFF
)
/**
* To interact with external modules
*/
@JvmStatic fun addWallSticker(blockID: Int): Boolean {
return TILES_WALL_STICKER.add(blockID)
}
/**
* platforms, ...
*/
private val TILES_WALL_STICKER_CONNECT_SELF = hashSetOf(
Block.PLATFORM_BIRCH,
Block.PLATFORM_BLOODROSE,
Block.PLATFORM_EBONY,
Block.PLATFORM_STONE,
Block.PLATFORM_WOODEN
)
/**
* To interact with external modules
*/
@JvmStatic fun addWallStickerConnectSelf(blockID: Int): Boolean {
return TILES_WALL_STICKER_CONNECT_SELF.add(blockID)
}
/** /**
* Tiles that half-transparent and has hue * Tiles that half-transparent and has hue
@@ -444,7 +276,7 @@ internal object BlocksDrawer {
if (this.amount >= WorldSimulator.FLUID_MIN_MASS) { if (this.amount >= WorldSimulator.FLUID_MIN_MASS) {
val fluidLevel = this.amount.coerceIn(0f,1f).times(PairedMapLayer.RANGE - 1).roundToInt() val fluidLevel = this.amount.coerceIn(0f,1f).times(PairedMapLayer.RANGE - 1).roundToInt()
return fluidLevel * BLOCKS_IN_ATLAS_X + fluidNum return fluidLevel * 16 + fluidNum
} }
else { else {
return 0 return 0
@@ -494,7 +326,7 @@ internal object BlocksDrawer {
// draw a tile // draw a tile
try { if (thisTile != null) try {
val nearbyTilesInfo = if (mode == FLUID) { val nearbyTilesInfo = if (mode == FLUID) {
getNearbyTilesInfoFluids(x, y) getNearbyTilesInfoFluids(x, y)
} }
@@ -505,18 +337,27 @@ internal object BlocksDrawer {
getNearbyTilesInfoWallSticker(x, y) getNearbyTilesInfoWallSticker(x, y)
} }
else if (isConnectMutual(thisTile)) { else if (isConnectMutual(thisTile)) {
getNearbyTilesInfoNonSolid(x, y, mode) getNearbyTilesInfoConMutual(x, y, mode)
} }
else if (isConnectSelf(thisTile)) { else if (isConnectSelf(thisTile)) {
getNearbyTilesInfo(x, y, mode, thisTile) getNearbyTilesInfoConSelf(x, y, mode, thisTile)
} }
else { else {
0 0
} }
val renderTag = CreateTileAtlas.getRenderTag(thisTile)
val tileNumberBase = renderTag.atlasStartingPosition
val tileNumber = tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
val thisTileX = TILES_PER_BLOCK * ((thisTile ?: 0) % BLOCKS_IN_ATLAS_X) + nearbyTilesInfo val thisTileX = tileNumber % TILES_IN_X
val thisTileY = (thisTile ?: 0) / BLOCKS_IN_ATLAS_X val thisTileY = tileNumber / TILES_IN_X
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y) val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
@@ -539,91 +380,63 @@ internal object BlocksDrawer {
} }
} }
/** private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
return arrayOf(
Point2i(x + 1, y),
Point2i(x + 1, y + 1),
Point2i(x, y + 1),
Point2i(x - 1, y + 1),
Point2i(x - 1, y),
Point2i(x - 1, y - 1),
Point2i(x, y - 1),
Point2i(x + 1, y - 1)
)
}
* @param x private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: Int?): Int {
* * val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
* @param y
* *
* @return binary [0-15] 1: up, 2: right, 4: down, 8: left
*/
internal fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
// try for
var ret = 0 var ret = 0
for (i in 0..3) { for (i in 0 until nearbyTiles.size) {
if (nearbyTiles[i] == mark) { if (nearbyTiles[i] == mark) {
ret += 1 shl i // add 1, 2, 4, 8 for i = 0, 1, 2, 3 ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
} }
} }
return ret return ret
} }
internal fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int { private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = IntArray(4) val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
// try for
var ret = 0 var ret = 0
for (i in 0..3) { for (i in 0 until nearbyTiles.size) {
try { if (BlockCodex[nearbyTiles[i]].isSolid) {
if (!BlockCodex[nearbyTiles[i]].isSolid) { ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
} catch (e: ArrayIndexOutOfBoundsException) {
} }
} }
return 15 - ret return ret
} }
/** /**
* Basically getNearbyTilesInfoNonSolid() but connects mutually with all the fluids * Basically getNearbyTilesInfoConMutual() but connects mutually with all the fluids
*/ */
internal fun getNearbyTilesInfoFluids(x: Int, y: Int): Int { private fun getNearbyTilesInfoFluids(x: Int, y: Int): Int {
val nearbyTiles = IntArray(4) val nearbyPos = getNearbyTilesPos(x, y)
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFromTerrain(x , y - 1) ?: Block.NULL val nearbyTiles = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) ?: Block.NULL }
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFromTerrain(x + 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFromTerrain(x , y + 1) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFromTerrain(x - 1, y) ?: Block.NULL
val nearX = intArrayOf(x, x+1, x, x-1)
val nearY = intArrayOf(y-1, y, y+1, y)
// try for
var ret = 0 var ret = 0
for (i in 0..3) { for (i in 0 until nearbyTiles.size) {
try { if (BlockCodex[nearbyTiles[i]].isSolid || world.getFluid(nearbyPos[i].x, nearbyPos[i].y).isFluid()) {
if (!world.getFluid(nearX[i], nearY[i]).isFluid() && // is not a fluid and... ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
!BlockCodex[nearbyTiles[i]].isSolid) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
} catch (e: ArrayIndexOutOfBoundsException) {
} }
} }
//return ret return ret
return if (ret == 15 || ret == 10)
ret
else if (world.getFluid(x, y-1).isFluid()) // if tile above is a fluid
0
else
1
} }
internal fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int { private fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
val nearbyTiles = IntArray(4) val nearbyTiles = IntArray(4)
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
@@ -657,7 +470,7 @@ internal object BlocksDrawer {
} }
} }
internal fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int { private fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int {
val nearbyTiles = IntArray(4) val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
@@ -884,6 +697,7 @@ internal object BlocksDrawer {
weatherTerrains.forEach { it.dispose() } weatherTerrains.forEach { it.dispose() }
tilesWire.dispose() tilesWire.dispose()
tileItemTerrain.dispose()
tileItemWall.dispose() tileItemWall.dispose()
tilesFluid.dispose() tilesFluid.dispose()
tilesBuffer.dispose() tilesBuffer.dispose()
@@ -900,11 +714,11 @@ internal object BlocksDrawer {
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + (WorldCamera.width / TILE_SIZE) + 2) fun getRenderEndX(): Int = clampWTile(getRenderStartX() + (WorldCamera.width / TILE_SIZE) + 2)
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + (WorldCamera.height / TILE_SIZE) + 2) fun getRenderEndY(): Int = clampHTile(getRenderStartY() + (WorldCamera.height / TILE_SIZE) + 2)
fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b) fun isConnectSelf(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_SELF
fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b) fun isConnectMutual(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_MUTUAL
fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b) fun isWallSticker(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER
fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b) fun isPlatform(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF
fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b) //fun isBlendMul(b: Int): Boolean = TILES_BLEND_MUL.contains(b)
fun tileInCamera(x: Int, y: Int) = fun tileInCamera(x: Int, y: Int) =
x >= WorldCamera.x.div(TILE_SIZE) && y >= WorldCamera.y.div(TILE_SIZE) && x >= WorldCamera.x.div(TILE_SIZE) && y >= WorldCamera.y.div(TILE_SIZE) &&

View File

@@ -467,10 +467,10 @@ object BlocksDrawerOLD {
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y) nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
} }
else if (isConnectMutual(thisTile)) { else if (isConnectMutual(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode) nearbyTilesInfo = getNearbyTilesInfoConMutual(x, y, mode)
} }
else if (isConnectSelf(thisTile)) { else if (isConnectSelf(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile) nearbyTilesInfo = getNearbyTilesInfoConSelf(x, y, mode, thisTile)
} }
else { else {
nearbyTilesInfo = 0 nearbyTilesInfo = 0
@@ -543,7 +543,7 @@ object BlocksDrawerOLD {
* * * *
* @return binary [0-15] 1: up, 2: right, 4: down, 8: left * @return binary [0-15] 1: up, 2: right, 4: down, 8: left
*/ */
fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int { fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: Int?): Int {
val nearbyTiles = IntArray(4) val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
@@ -561,7 +561,7 @@ object BlocksDrawerOLD {
return ret return ret
} }
fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int { fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = IntArray(4) val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL

View File

@@ -16,6 +16,8 @@ import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
*/ */
object CreateTileAtlas { object CreateTileAtlas {
const val TILES_IN_X = 256
lateinit var atlas: Pixmap lateinit var atlas: Pixmap
lateinit var atlasAutumn: Pixmap lateinit var atlasAutumn: Pixmap
lateinit var atlasWinter: Pixmap lateinit var atlasWinter: Pixmap
@@ -43,10 +45,10 @@ object CreateTileAtlas {
tags = HashMap<Int, RenderTag>() tags = HashMap<Int, RenderTag>()
tags[0] = RenderTag(0, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) tags[0] = RenderTag(0, RenderTag.CONNECT_SELF, RenderTag.MASK_NA)
atlas = Pixmap(256 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasAutumn = Pixmap(256 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) atlasAutumn = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasWinter = Pixmap(256 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) atlasWinter = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasSpring = Pixmap(256 * TILE_SIZE, 256 * TILE_SIZE, Pixmap.Format.RGBA8888) atlasSpring = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
val initMap = Pixmap(Gdx.files.internal(atlasInit)) val initMap = Pixmap(Gdx.files.internal(atlasInit))
@@ -188,8 +190,8 @@ object CreateTileAtlas {
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 4) _drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 4)
} }
else { else {
val atlasX = (destTileNum % 256) * TILE_SIZE val atlasX = (destTileNum % TILES_IN_X) * TILE_SIZE
val atlasY = (destTileNum / 256) * TILE_SIZE val atlasY = (destTileNum / TILES_IN_X) * TILE_SIZE
val sourceX = srcTileX * TILE_SIZE val sourceX = srcTileX * TILE_SIZE
val sourceY = srcTileY * TILE_SIZE val sourceY = srcTileY * TILE_SIZE

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