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asset archiving wip
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@@ -37,7 +37,7 @@ object TerrarumPostProcessor : Disposable {
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private lateinit var outFBO: FrameBuffer
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fun reloadLUT(filename: String) {
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lutTex = Texture(Gdx.files.internal("assets/clut/$filename"))
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lutTex = Texture(AssetCache.getFileHandle("clut/$filename"))
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}
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private val defaultResCol = Color(0x66ffff66)
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@@ -48,9 +48,9 @@ object TerrarumPostProcessor : Disposable {
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internal val debugUI = BasicDebugInfoWindow()
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private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
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private val functionRowHelper = Texture(AssetCache.getFileHandle("graphics/function_row_help.png"))
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private val batteryTex = TextureRegionPack(Gdx.files.internal("assets/graphics/gui/fullscreen_bat_ind.tga"), 23, 14)
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private val batteryTex = TextureRegionPack(AssetCache.getFileHandle("graphics/gui/fullscreen_bat_ind.tga"), 23, 14)
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private val shaderPostDither = ShaderMgr["postDither"]
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private val shaderPostNoDither = ShaderMgr["postNoDither"]
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