asset archiving wip

This commit is contained in:
minjaesong
2026-02-20 10:39:53 +09:00
parent 04b49b8a5c
commit 7c8baa151f
49 changed files with 193 additions and 101 deletions

View File

@@ -50,7 +50,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
img = Texture("assets/test_texture.tga")
gameFont = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap")
gameFont = TerrarumSansBitmap()
//gameFont = BitmapFont()
@@ -196,7 +196,7 @@ object TestTestMain : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
blurShader = ShaderProgram(Gdx.files.internal("assets/shaders/blur.vert"), Gdx.files.internal("assets/shaders/blur.frag"))
blurShader = ShaderProgram(AssetCache.getFileHandle("shaders/blur.vert"), AssetCache.getFileHandle("shaders/blur.frag"))
batch = SpriteBatch()