adding test code to export fboRGB

This commit is contained in:
minjaesong
2019-01-15 03:02:40 +09:00
parent 8c4793bea5
commit 7cd2b55b97
8 changed files with 88 additions and 40 deletions

View File

@@ -627,8 +627,18 @@ fun blendDisable(batch: SpriteBatch? = null) {
fun gdxClearAndSetBlend(r: Float, g: Float, b: Float, a: Float) {
Gdx.gl.glClearColor(r,g,b,a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gdxSetBlend()
}
fun gdxSetBlend() {
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
}
fun gdxSetBlendNormal() {
gdxSetBlend()
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD)
// ALPHA *MUST BE* PREMULTIPLIED //