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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8 Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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@@ -55,8 +55,6 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
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@Transient private val TSIZE = MapDrawer.TILE_SIZE
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private val factionSet = HashSet<Faction>()
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@Transient private val BASE_DENSITY = 1020
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/** Must be set by PlayerFactory */
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