physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only

Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8
Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
This commit is contained in:
Song Minjae
2016-04-26 14:36:21 +09:00
parent 6ae31f1858
commit 7d804f24e7
8 changed files with 104 additions and 49 deletions

View File

@@ -55,8 +55,6 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
@Transient private val TSIZE = MapDrawer.TILE_SIZE
private val factionSet = HashSet<Faction>()
@Transient private val BASE_DENSITY = 1020
/** Must be set by PlayerFactory */