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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8 Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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12
src/net/torvald/terrarum/gameactors/WeaponSwung.kt
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12
src/net/torvald/terrarum/gameactors/WeaponSwung.kt
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package net.torvald.terrarum.gameactors
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/**
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* Created by minjaesong on 16-04-26.
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*/
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class WeaponSwung(val itemID: Int) : ActorWithBody() {
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// just let the solver use AABB; it's cheap but works just enough
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init {
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}
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}
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