physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only

Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8
Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
This commit is contained in:
Song Minjae
2016-04-26 14:36:21 +09:00
parent 6ae31f1858
commit 7d804f24e7
8 changed files with 104 additions and 49 deletions

View File

@@ -0,0 +1,12 @@
package net.torvald.terrarum.gameactors
/**
* Created by minjaesong on 16-04-26.
*/
class WeaponSwung(val itemID: Int) : ActorWithBody() {
// just let the solver use AABB; it's cheap but works just enough
init {
}
}