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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8 Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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@@ -85,8 +85,8 @@ class BasicDebugInfoWindow:UICanvas {
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+ (hitbox.pointedY / MapDrawer.TILE_SIZE).toInt().toString()
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+ ")")
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printLine(g, 3, "veloX reported $ccG${player.veloX}")
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printLine(g, 4, "veloY reported $ccG${player.veloY}")
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printLine(g, 3, "veloX reported $ccG${if (player.physSleep) "(sleep)" else player.veloX}")
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printLine(g, 4, "veloY reported $ccG${if (player.physSleep) "(sleep)" else player.veloY}")
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printLineColumn(g, 2, 3, "veloX measured $ccG${xdelta}")
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printLineColumn(g, 2, 4, "veloY measured $ccG${ydelta}")
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