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writing savemode to the savegame binary
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@@ -359,7 +359,8 @@ class UIItemDemoSaveCells(
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// file size
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App.fontSmallNumbers.draw(batch, "${disk.usedBytes.ushr(10)} KiB", x + 3f, y + height - 16f)
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// savegame name
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App.fontGame.draw(batch, disk.getDiskNameString(Common.CHARSET), x + 3f, y + 1f)
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val diskName = disk.getDiskNameString(Common.CHARSET)
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App.fontGame.draw(batch, diskName + "${if (disk.saveMode % 2 == 1) "*" else ""}", x + 3f, y + 1f)
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super.render(batch, camera)
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batch.color = Color.WHITE
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