fixed a bug with canvas texture blending

This commit is contained in:
minjaesong
2022-02-28 23:53:42 +09:00
parent 13003a63d3
commit 7e90387afc
5 changed files with 11 additions and 14 deletions

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ItemCodex
@@ -30,7 +29,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
protected var ghostItem: FixtureBase? = null
get() {
if (field == null)
ghostItem = makeFixture()
field = makeFixture()
return field
}

View File

@@ -2,9 +2,11 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-05-16.
@@ -20,7 +22,9 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga").get(0,0)
get() = (CommonResourcePool.getOrPut("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = false)
} as TextureRegionPack).get(0,0)
override var baseToolSize: Double? = baseMass
init {