proof-of-concept collision solver, document for penetration compensation in collision solver and ActorWithBody (collide with world), updated README

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Song Minjae
2016-04-27 01:25:25 +09:00
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## Aperçu ##
This unnamed project is to create a side-view flatformer game, an attempt to create friendlier *Dwarf Fortress* adventurer mode, with more roguelike stuff such as perma-death and randomness and *lots of fun*.
This unnamed project is to create a side-view flatformer game, an attempt to create friendlier *Dwarf Fortress* adventurer mode, with more rogue-like stuff such as permanent death, randomness and *lots of fun*.
This project mainly uses Kotlin and Java, Python/Lua/etc. for tools.
This project mainly uses Kotlin and Python/Lua/etc. for tools.
Documentations and resources for work (such as .psd) are also included in the repo. You will need Mac computer to read and edit documentations in .gcx and .numbers.
Documentations and resources for work (such as .psd) are also included in the repository. You will need Mac computer to read and edit documentations in .gcx and .numbers format.
Any contribution in this project must be made sorely in English, so be sure to use English in codes, comments, etc.
@@ -32,7 +32,7 @@ Any contribution in this project must be made sorely in English, so be sure to u
* Writing text
You will need to fiddle with .csv files in ./res/locales
* Languagus with apparent grammatical gender
Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender.
Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.
Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.
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* Other community or team contact
## Tags ##
* Rogue-like
* Adventure
* Procedural Generation
* Open World
* Sandbox
* Survival
* (Crafting)
* 2D
* Singleplayer
* Platformer
* (Atmospheric)
* Indie
* Pixel Graphics
## 개요 ##
이 변변한 이름 없는 프로젝트는 사이드뷰 발판 게임 형식으로 더 친절한 〈드워프 포트리스〉의 모험가 모드를 지향하는 게임 제작 프로젝트입니다. 영구 사망, 무작위성, __넘쳐나는 재미__와 같이 ‘로그라이크’스러운 요소를 지닙니다.
이 프로젝트는 주 언어로 코틀린·자바를 사용하며 파이선·루아 등으로 작성된 툴을 이용합니다.
이 프로젝트는 주 언어로 코틀린 사용하며 파이선·루아 등으로 작성된 툴을 이용합니다.
개발 문서와 작업용 리소스(psd 등) 또한 이 저장소에 포함되어 있습니다. gcx와 numbers 형식으로 된 문서를 읽고 수정하기 위해 맥 컴퓨터가 필요할 수 있습니다.