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buildingmaker block marking
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@@ -350,7 +350,7 @@ object LightmapRenderer {
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for (x in lightBoxX.div(TILE_SIZE).floorInt()
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..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) {
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val normalisedColor = it.color.cpy().mul(DIV_FLOAT)
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val normalisedColor = it.color//.cpy().mul(DIV_FLOAT)
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lanternMap[LandUtil.getBlockAddr(world, x, y)] = normalisedColor
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//lanternMap[Point2i(x, y)] = normalisedColor
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