mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
This commit is contained in:
3
.idea/compiler.xml
generated
3
.idea/compiler.xml
generated
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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<component name="CompilerConfiguration">
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<option name="BUILD_PROCESS_HEAP_SIZE" value="2048" />
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||||
<option name="BUILD_PROCESS_ADDITIONAL_VM_OPTIONS" value="--enable-preview" />
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<annotationProcessing>
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<profile default="true" name="Default" enabled="true" />
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</annotationProcessing>
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@@ -10,6 +8,5 @@
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</component>
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||||
<component name="JavacSettings">
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<option name="PREFER_TARGET_JDK_COMPILER" value="false" />
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||||
<option name="ADDITIONAL_OPTIONS_STRING" value="--enable-preview" />
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</component>
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</project>
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5
.idea/kotlinc.xml
generated
5
.idea/kotlinc.xml
generated
@@ -1,6 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Kotlin2JsCompilerArguments">
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<option name="sourceMapEmbedSources" />
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</component>
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<component name="Kotlin2JvmCompilerArguments">
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<option name="jvmTarget" value="17" />
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<option name="jvmTarget" value="1.8" />
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</component>
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</project>
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2
.idea/runConfigurations/Terrarum.xml
generated
2
.idea/runConfigurations/Terrarum.xml
generated
@@ -1,7 +1,7 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Terrarum" type="JarApplication">
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<option name="JAR_PATH" value="$PROJECT_DIR$/out/TerrarumBuild.jar" />
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<option name="VM_PARAMETERS" value="--enable-preview --add-modules=jdk.incubator.vector -ea" />
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<option name="VM_PARAMETERS" value="-ea" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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<option name="ALTERNATIVE_JRE_PATH" value="17" />
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@@ -1,7 +1,6 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Terrarum (no DEV MODE)" type="JarApplication">
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<option name="JAR_PATH" value="$PROJECT_DIR$/out/TerrarumBuild.jar" />
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<option name="VM_PARAMETERS" value="--enable-preview --add-modules=jdk.incubator.vector" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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<option name="ALTERNATIVE_JRE_PATH" value="17" />
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@@ -4,7 +4,6 @@ module Terrarum {
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requires java.desktop;
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requires java.logging;
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requires jdk.unsupported; // sun.misc.Unsafe
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requires jdk.incubator.vector;
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// kotlin
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requires kotlin.stdlib;
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@@ -18,16 +18,12 @@ package net.torvald.gdx.graphics
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.utils.NumberUtils
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import jdk.incubator.vector.FloatVector
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import jdk.incubator.vector.FloatVector.SPECIES_128
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/**
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* A Cvec is kind of a Vector4f made compatible with LibGdx's Color class, with the intention of actually utilising
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* the JEP 338 VectorInstrinsics later, when the damned thing finally releases.
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*
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* Before then, the code will be identical to LibGdx's.
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*
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* THIS CLASS MUST NOT BE SERIALISED
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*/
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/** A color class, holding the r, g, b and alpha component as floats in the range [0,1]. All methods perform clamping on the
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@@ -37,13 +33,11 @@ import jdk.incubator.vector.FloatVector.SPECIES_128
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*/
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class Cvec {
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var vec = FloatVector.broadcast(SPECIES_128, 0f); private set
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/** the red, green, blue and alpha components */
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val r: Float; get() = vec.lane(0)
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val g: Float; get() = vec.lane(1)
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val b: Float; get() = vec.lane(2)
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val a: Float; get() = vec.lane(3)
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var r: Float = 0f
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var g: Float = 0f
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var b: Float = 0f
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var a: Float = 0f
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/** Constructs a new Cvec with all components set to 0. */
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constructor() {}
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@@ -54,16 +48,11 @@ class Cvec {
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rgba8888ToCvec(this, rgba8888)
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}
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constructor(scalar: Float) {
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vec = FloatVector.broadcast(SPECIES_128, scalar)
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}
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constructor(color: Color) {
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vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(color.r, color.g, color.b, color.a), 0)
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}
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constructor(vec: FloatVector) {
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this.vec = vec
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this.r = color.r
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this.g = color.g
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this.b = color.b
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this.a = color.a
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}
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/** Constructor, sets the components of the color
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@@ -74,7 +63,10 @@ class Cvec {
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* @param a the alpha component
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*/
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constructor(r: Float, g: Float, b: Float, a: Float) {
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vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(r, g, b, a), 0)
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this.r = r
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this.g = g
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this.b = b
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this.a = a
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}
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/** Constructs a new color using the given color
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@@ -85,10 +77,10 @@ class Cvec {
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set(color)
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}
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// operator fun component1() = r
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// operator fun component2() = g
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// operator fun component3() = b
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// operator fun component4() = a
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operator fun component1() = r
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operator fun component2() = g
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operator fun component3() = b
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operator fun component4() = a
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/**
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* Get RGBA Element using index, of which:
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@@ -97,24 +89,23 @@ class Cvec {
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* - 2: B
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* - 3: A
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*/
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inline fun getElem(index: Int) = vec.lane(index)
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fun getElem(index: Int) = when(index) {
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0 -> r
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1 -> g
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2 -> b
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3 -> a
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else -> throw IndexOutOfBoundsException("Invalid index $index")
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}
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/** Sets this color to the given color.
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*
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* @param color the Cvec
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*/
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fun set(color: Cvec): Cvec {
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this.vec = color.vec
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return this
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}
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fun set(vec: FloatVector): Cvec {
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this.vec = vec
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return this
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}
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fun set(scalar: Float): Cvec {
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this.vec = FloatVector.broadcast(SPECIES_128, scalar)
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this.r = color.r
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this.g = color.g
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this.b = color.b
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this.a = color.a
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return this
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}
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@@ -124,7 +115,10 @@ class Cvec {
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* @return this color.
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*/
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fun mul(color: Cvec): Cvec {
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this.vec = this.vec.mul(color.vec)
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this.r *= color.r
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this.g *= color.g
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this.b *= color.b
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this.a *= color.a
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return this
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}
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@@ -134,7 +128,10 @@ class Cvec {
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* @return this color
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*/
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fun mul(value: Float): Cvec {
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this.vec = this.vec.mul(value)
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this.r *= value
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this.g *= value
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this.b *= value
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this.a *= value
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return this
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}
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@@ -144,7 +141,10 @@ class Cvec {
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* @return this color
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*/
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fun add(color: Cvec): Cvec {
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this.vec = this.vec.add(color.vec)
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this.r += color.r
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this.g += color.g
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this.b += color.b
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this.a += color.a
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return this
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}
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@@ -154,12 +154,10 @@ class Cvec {
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* @return this color
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*/
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fun sub(color: Cvec): Cvec {
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this.vec = this.vec.sub(color.vec)
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return this
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}
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fun max(color: Cvec): Cvec {
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this.vec = this.vec.max(color.vec)
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this.r -= color.r
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this.g -= color.g
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this.b -= color.b
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this.a -= color.a
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return this
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}
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@@ -173,7 +171,10 @@ class Cvec {
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* @return this Cvec for chaining
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*/
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operator fun set(r: Float, g: Float, b: Float, a: Float): Cvec {
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vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(r, g, b, a), 0)
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this.r = r
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this.g = g
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this.b = b
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this.a = a
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return this
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}
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@@ -187,6 +188,96 @@ class Cvec {
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return this
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}
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/** Adds the given color component values to this Cvec's values.
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*
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* @param r Red component
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* @param g Green component
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* @param b Blue component
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* @param a Alpha component
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*
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* @return this Cvec for chaining
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*/
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fun add(r: Float, g: Float, b: Float, a: Float): Cvec {
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this.r += r
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this.g += g
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this.b += b
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this.a += a
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return this
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}
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/** Subtracts the given values from this Cvec's component values.
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*
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* @param r Red component
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* @param g Green component
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* @param b Blue component
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* @param a Alpha component
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*
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* @return this Cvec for chaining
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*/
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fun sub(r: Float, g: Float, b: Float, a: Float): Cvec {
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this.r -= r
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this.g -= g
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this.b -= b
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this.a -= a
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return this
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}
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/** Multiplies this Cvec's color components by the given ones.
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*
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* @param r Red component
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* @param g Green component
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* @param b Blue component
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* @param a Alpha component
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*
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* @return this Cvec for chaining
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*/
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fun mul(r: Float, g: Float, b: Float, a: Float): Cvec {
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this.r *= r
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this.g *= g
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this.b *= b
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this.a *= a
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return this
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}
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/** Linearly interpolates between this color and the target color by t which is in the range [0,1]. The result is stored in
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* this color.
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* @param target The target color
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* @param t The interpolation coefficient
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* @return This color for chaining.
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*/
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fun lerp(target: Cvec, t: Float): Cvec {
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this.r += t * (target.r - this.r)
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this.g += t * (target.g - this.g)
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this.b += t * (target.b - this.b)
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this.a += t * (target.a - this.a)
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return this
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}
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/** Linearly interpolates between this color and the target color by t which is in the range [0,1]. The result is stored in
|
||||
* this color.
|
||||
* @param r The red component of the target color
|
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* @param g The green component of the target color
|
||||
* @param b The blue component of the target color
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* @param a The alpha component of the target color
|
||||
* @param t The interpolation coefficient
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* @return This color for chaining.
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*/
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fun lerp(r: Float, g: Float, b: Float, a: Float, t: Float): Cvec {
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this.r += t * (r - this.r)
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this.g += t * (g - this.g)
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this.b += t * (b - this.b)
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this.a += t * (a - this.a)
|
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return this
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}
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|
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/** Multiplies the RGB values by the alpha. */
|
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fun premultiplyAlpha(): Cvec {
|
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r *= a
|
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g *= a
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b *= a
|
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return this
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (this === other) return true
|
||||
if (other == null || javaClass != other.javaClass) return false
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||||
@@ -226,8 +317,102 @@ class Cvec {
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value = "0$value"
|
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return value
|
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}
|
||||
|
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/** Sets the RGB Cvec components using the specified Hue-Saturation-Value. Note that HSV components are voluntary not clamped
|
||||
* to preserve high range color and can range beyond typical values.
|
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* @param h The Hue in degree from 0 to 360
|
||||
* @param s The Saturation from 0 to 1
|
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* @param v The Value (brightness) from 0 to 1
|
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* @return The modified Cvec for chaining.
|
||||
*/
|
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fun fromHsv(h: Float, s: Float, v: Float): Cvec {
|
||||
val x = (h / 60f + 6) % 6
|
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val i = x.toInt()
|
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val f = x - i
|
||||
val p = v * (1 - s)
|
||||
val q = v * (1 - s * f)
|
||||
val t = v * (1 - s * (1 - f))
|
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when (i) {
|
||||
0 -> {
|
||||
r = v
|
||||
g = t
|
||||
b = p
|
||||
}
|
||||
1 -> {
|
||||
r = q
|
||||
g = v
|
||||
b = p
|
||||
}
|
||||
2 -> {
|
||||
r = p
|
||||
g = v
|
||||
b = t
|
||||
}
|
||||
3 -> {
|
||||
r = p
|
||||
g = q
|
||||
b = v
|
||||
}
|
||||
4 -> {
|
||||
r = t
|
||||
g = p
|
||||
b = v
|
||||
}
|
||||
else -> {
|
||||
r = v
|
||||
g = p
|
||||
b = q
|
||||
}
|
||||
}
|
||||
|
||||
//return clamp();
|
||||
return this
|
||||
}
|
||||
|
||||
/** Sets RGB components using the specified Hue-Saturation-Value. This is a convenient method for
|
||||
* [.fromHsv]. This is the inverse of [.toHsv].
|
||||
* @param hsv The Hue, Saturation and Value components in that order.
|
||||
* @return The modified Cvec for chaining.
|
||||
*/
|
||||
fun fromHsv(hsv: FloatArray): Cvec {
|
||||
return fromHsv(hsv[0], hsv[1], hsv[2])
|
||||
}
|
||||
|
||||
fun toGdxColor() = Color(r, g, b, a)
|
||||
|
||||
/** Extract Hue-Saturation-Value. This is the inverse of [.fromHsv].
|
||||
* @param hsv The HSV array to be modified.
|
||||
* @return HSV components for chaining.
|
||||
*/
|
||||
fun toHsv(hsv: FloatArray): FloatArray {
|
||||
val max = Math.max(Math.max(r, g), b)
|
||||
val min = Math.min(Math.min(r, g), b)
|
||||
val range = max - min
|
||||
if (range == 0f) {
|
||||
hsv[0] = 0f
|
||||
}
|
||||
else if (max == r) {
|
||||
hsv[0] = (60 * (g - b) / range + 360) % 360
|
||||
}
|
||||
else if (max == g) {
|
||||
hsv[0] = 60 * (b - r) / range + 120
|
||||
}
|
||||
else {
|
||||
hsv[0] = 60 * (r - g) / range + 240
|
||||
}
|
||||
|
||||
if (max > 0) {
|
||||
hsv[1] = 1 - min / max
|
||||
}
|
||||
else {
|
||||
hsv[1] = 0f
|
||||
}
|
||||
|
||||
hsv[2] = max
|
||||
|
||||
return hsv
|
||||
}
|
||||
|
||||
/** @return a copy of this color
|
||||
*/
|
||||
fun cpy(): Cvec {
|
||||
@@ -289,11 +474,10 @@ class Cvec {
|
||||
* @param value An integer color value in RGBA8888 format.
|
||||
*/
|
||||
fun rgba8888ToCvec(color: Cvec, value: Int) {
|
||||
val r = (value and -0x1000000).ushr(24) / 255f
|
||||
val g = (value and 0x00ff0000).ushr(16) / 255f
|
||||
val b = (value and 0x0000ff00).ushr(8) / 255f
|
||||
val a = (value and 0x000000ff) / 255f
|
||||
color.vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(r, g, b, a), 0)
|
||||
color.r = (value and -0x1000000).ushr(24) / 255f
|
||||
color.g = (value and 0x00ff0000).ushr(16) / 255f
|
||||
color.b = (value and 0x0000ff00).ushr(8) / 255f
|
||||
color.a = (value and 0x000000ff) / 255f
|
||||
}
|
||||
|
||||
/** Sets the Cvec components using the specified integer value in the format ARGB8888. This is the inverse to the argb8888(a,
|
||||
@@ -303,11 +487,10 @@ class Cvec {
|
||||
* @param value An integer color value in ARGB8888 format.
|
||||
*/
|
||||
fun argb8888ToCvec(color: Cvec, value: Int) {
|
||||
val a = (value and -0x1000000).ushr(24) / 255f
|
||||
val r = (value and 0x00ff0000).ushr(16) / 255f
|
||||
val g = (value and 0x0000ff00).ushr(8) / 255f
|
||||
val b = (value and 0x000000ff) / 255f
|
||||
color.vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(r, g, b, a), 0)
|
||||
color.a = (value and -0x1000000).ushr(24) / 255f
|
||||
color.r = (value and 0x00ff0000).ushr(16) / 255f
|
||||
color.g = (value and 0x0000ff00).ushr(8) / 255f
|
||||
color.b = (value and 0x000000ff) / 255f
|
||||
}
|
||||
|
||||
/** Sets the Cvec components using the specified float value in the format ABGB8888.
|
||||
@@ -315,11 +498,10 @@ class Cvec {
|
||||
*/
|
||||
fun abgr8888ToCvec(color: Cvec, value: Float) {
|
||||
val c = NumberUtils.floatToIntColor(value)
|
||||
val a = (c and -0x1000000).ushr(24) / 255f
|
||||
val b = (c and 0x00ff0000).ushr(16) / 255f
|
||||
val g = (c and 0x0000ff00).ushr(8) / 255f
|
||||
val r = (c and 0x000000ff) / 255f
|
||||
color.vec = FloatVector.fromArray(SPECIES_128, floatArrayOf(r, g, b, a), 0)
|
||||
color.a = (c and -0x1000000).ushr(24) / 255f
|
||||
color.b = (c and 0x00ff0000).ushr(16) / 255f
|
||||
color.g = (c and 0x0000ff00).ushr(8) / 255f
|
||||
color.r = (c and 0x000000ff) / 255f
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package net.torvald.gdx.graphics
|
||||
|
||||
import jdk.incubator.vector.FloatVector
|
||||
import net.torvald.unsafe.UnsafeHelper
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.ByteOrder
|
||||
|
||||
/**
|
||||
* Basically just a FloatArray. You may need to re-write the entire code to actually store the Vectors,
|
||||
@@ -21,9 +18,7 @@ internal class UnsafeCvecArray(val width: Int, val height: Int) {
|
||||
|
||||
private inline fun toAddr(x: Int, y: Int) = 4L * (y * width + x)
|
||||
|
||||
// fun isDestroyed() = array.destroyed
|
||||
|
||||
private val byteOrder = ByteOrder.nativeOrder()
|
||||
fun isDestroyed() = array.destroyed
|
||||
|
||||
init {
|
||||
zerofill()
|
||||
@@ -34,65 +29,152 @@ internal class UnsafeCvecArray(val width: Int, val height: Int) {
|
||||
fun getG(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 1)
|
||||
fun getB(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 2)
|
||||
fun getA(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 3)
|
||||
inline fun getVec(x: Int, y: Int) = Cvec(getFloatVector(x, y))
|
||||
inline fun getFloatVector(x: Int, y: Int): FloatVector {
|
||||
val offset = toAddr(x, y)
|
||||
val array = floatArrayOf(
|
||||
array.getFloat(offset),
|
||||
array.getFloat(offset + 1),
|
||||
array.getFloat(offset + 2),
|
||||
array.getFloat(offset + 3)
|
||||
inline fun getVec(x: Int, y: Int) = Cvec(
|
||||
array.getFloat(toAddr(x, y)),
|
||||
array.getFloat(toAddr(x, y) + 1),
|
||||
array.getFloat(toAddr(x, y) + 2),
|
||||
array.getFloat(toAddr(x, y) + 3)
|
||||
)
|
||||
return FloatVector.fromArray(FloatVector.SPECIES_128, array, 0)
|
||||
}
|
||||
// setters
|
||||
fun zerofill() {
|
||||
array.fillWith(0)
|
||||
}
|
||||
// fun setR(x: Int, y: Int, value: Float) { array.putFloat(toAddr(x, y), value) }
|
||||
// fun setG(x: Int, y: Int, value: Float) { array.putFloat(toAddr(x, y) + 1, value) }
|
||||
// fun setB(x: Int, y: Int, value: Float) { array.putFloat(toAddr(x, y) + 2, value) }
|
||||
// fun setA(x: Int, y: Int, value: Float) { array.putFloat(toAddr(x, y) + 3, value) }
|
||||
inline fun setVec(x: Int, y: Int, value: Cvec) {
|
||||
setFromFloatVector(x, y, value.vec)
|
||||
}
|
||||
/**
|
||||
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
||||
*/
|
||||
fun channelGet(x: Int, y: Int, channel: Int) = array.getFloat(toAddr(x, y) + channel)
|
||||
|
||||
inline fun setFromFloatVector(x: Int, y: Int, value: FloatVector) {
|
||||
val offset = toAddr(x, y)
|
||||
value.toArray().forEachIndexed { index, fl ->
|
||||
array.setFloat(offset + index, fl)
|
||||
// setters
|
||||
fun zerofill() = array.fillWith(0)
|
||||
fun setR(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y), value) }
|
||||
fun setG(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 1, value) }
|
||||
fun setB(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 2, value) }
|
||||
fun setA(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 3, value) }
|
||||
inline fun setVec(x: Int, y: Int, value: Cvec) {
|
||||
array.setFloat(toAddr(x, y), value.r)
|
||||
array.setFloat(toAddr(x, y) + 1, value.g)
|
||||
array.setFloat(toAddr(x, y) + 2, value.b)
|
||||
array.setFloat(toAddr(x, y) + 3, value.a)
|
||||
}
|
||||
inline fun setScalar(x: Int, y: Int, value: Float) {
|
||||
array.setFloat(toAddr(x, y), value)
|
||||
array.setFloat(toAddr(x, y) + 1, value)
|
||||
array.setFloat(toAddr(x, y) + 2, value)
|
||||
array.setFloat(toAddr(x, y) + 3, value)
|
||||
}
|
||||
/**
|
||||
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
||||
*/
|
||||
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
|
||||
array.setFloat(toAddr(x, y) + channel, value)
|
||||
}
|
||||
|
||||
// operators
|
||||
inline fun max(x: Int, y: Int, other: Cvec) {
|
||||
setFromFloatVector(x, y, getFloatVector(x, y).max(other.vec))
|
||||
setR(x, y, maxOf(getR(x, y), other.r))
|
||||
setG(x, y, maxOf(getG(x, y), other.g))
|
||||
setB(x, y, maxOf(getB(x, y), other.b))
|
||||
setA(x, y, maxOf(getA(x, y), other.a))
|
||||
}
|
||||
inline fun mul(x: Int, y: Int, scalar: Float) {
|
||||
setFromFloatVector(x, y, getFloatVector(x, y).mul(scalar))
|
||||
setR(x, y, getR(x, y) * scalar)
|
||||
setG(x, y, getG(x, y) * scalar)
|
||||
setB(x, y, getB(x, y) * scalar)
|
||||
setA(x, y, getA(x, y) * scalar)
|
||||
}
|
||||
|
||||
/*fun mulAndAssign(x: Int, y: Int, scalar: Float) {
|
||||
fun mulAndAssign(x: Int, y: Int, scalar: Float) {
|
||||
val addr = toAddr(x, y)
|
||||
for (k in 0..3) {
|
||||
array.putFloat(addr + k, (array.getFloat(addr + k) * scalar))
|
||||
array.setFloat(addr + k, (array.getFloat(addr + k) * scalar))
|
||||
}
|
||||
}
|
||||
|
||||
fun forAllMulAssign(scalar: Float) {
|
||||
for (i in 0 until TOTAL_SIZE_IN_BYTES / 4) {
|
||||
array.putFloat(i, array.getFloat(i) * scalar)
|
||||
array.setFloat(i, array.getFloat(i) * scalar)
|
||||
}
|
||||
}
|
||||
|
||||
fun forAllMulAssign(vector: Cvec) {
|
||||
for (i in 0 until TOTAL_SIZE_IN_BYTES / 4 step 4) {
|
||||
for (k in 0 until 4) {
|
||||
array.putFloat(i + 4*k, array.getFloat(i + k) * vector.getElem(k))
|
||||
array.setFloat(i + 4*k, array.getFloat(i + k) * vector.getElem(k))
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
fun destroy() = this.array.destroy()
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Safe (and slower) version of UnsafeCvecArray utilised to tackle down the SEGFAULT
|
||||
*/
|
||||
internal class TestCvecArr(val width: Int, val height: Int) {
|
||||
|
||||
val TOTAL_SIZE_IN_BYTES = 4 * width * height
|
||||
|
||||
val array = FloatArray(TOTAL_SIZE_IN_BYTES)
|
||||
|
||||
private inline fun toAddr(x: Int, y: Int) = 4 * (y * width + x)
|
||||
|
||||
init {
|
||||
zerofill()
|
||||
}
|
||||
|
||||
// getters
|
||||
fun getR(x: Int, y: Int) = array.get(toAddr(x, y))
|
||||
fun getG(x: Int, y: Int) = array.get(toAddr(x, y) + 1)
|
||||
fun getB(x: Int, y: Int) = array.get(toAddr(x, y) + 2)
|
||||
fun getA(x: Int, y: Int) = array.get(toAddr(x, y) + 3)
|
||||
inline fun getVec(x: Int, y: Int) = Cvec(
|
||||
array.get(toAddr(x, y)),
|
||||
array.get(toAddr(x, y) + 1),
|
||||
array.get(toAddr(x, y) + 2),
|
||||
array.get(toAddr(x, y) + 3)
|
||||
)
|
||||
/**
|
||||
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
||||
*/
|
||||
fun channelGet(x: Int, y: Int, channel: Int) = array.get(toAddr(x, y) + 1 * channel)
|
||||
|
||||
// setters
|
||||
fun zerofill() = array.fill(0f)
|
||||
fun setR(x: Int, y: Int, value: Float) { array.set(toAddr(x, y), value) }
|
||||
fun setG(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 1, value) }
|
||||
fun setB(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 2, value) }
|
||||
fun setA(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 3, value) }
|
||||
inline fun setVec(x: Int, y: Int, value: Cvec) {
|
||||
array.set(toAddr(x, y), value.r)
|
||||
array.set(toAddr(x, y) + 1, value.g)
|
||||
array.set(toAddr(x, y) + 2, value.b)
|
||||
array.set(toAddr(x, y) + 3, value.a)
|
||||
}
|
||||
inline fun setScalar(x: Int, y: Int, value: Float) {
|
||||
array.set(toAddr(x, y), value)
|
||||
array.set(toAddr(x, y) + 1, value)
|
||||
array.set(toAddr(x, y) + 2, value)
|
||||
array.set(toAddr(x, y) + 3, value)
|
||||
}
|
||||
/**
|
||||
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
|
||||
*/
|
||||
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
|
||||
array.set(toAddr(x, y) + 1 * channel, value)
|
||||
}
|
||||
|
||||
// operators
|
||||
inline fun max(x: Int, y: Int, other: Cvec) {
|
||||
setR(x, y, maxOf(getR(x, y), other.r))
|
||||
setG(x, y, maxOf(getG(x, y), other.g))
|
||||
setB(x, y, maxOf(getB(x, y), other.b))
|
||||
setA(x, y, maxOf(getA(x, y), other.a))
|
||||
}
|
||||
inline fun mul(x: Int, y: Int, scalar: Float) {
|
||||
setR(x, y, getR(x, y) * scalar)
|
||||
setG(x, y, getG(x, y) * scalar)
|
||||
setB(x, y, getB(x, y) * scalar)
|
||||
setA(x, y, getA(x, y) * scalar)
|
||||
}
|
||||
|
||||
fun destroy() = {}
|
||||
|
||||
}
|
||||
@@ -54,12 +54,12 @@ class BlockProp {
|
||||
internal var baseLumColG = 0f // base value used to calculate dynamic luminosity
|
||||
internal var baseLumColB = 0f // base value used to calculate dynamic luminosity
|
||||
internal var baseLumColA = 0f // base value used to calculate dynamic luminosity
|
||||
internal val baseLumCol = Cvec(0f)
|
||||
internal val baseLumCol = Cvec(0)
|
||||
//var lumColR = 0f // memoised value of dynamic luminosity
|
||||
//var lumColG = 0f // memoised value of dynamic luminosity
|
||||
//var lumColB = 0f // memoised value of dynamic luminosity
|
||||
//var lumColA = 0f // memoised value of dynamic luminosity
|
||||
internal val _lumCol = Cvec(0f)
|
||||
internal val _lumCol = Cvec(0)
|
||||
// X- and Y-value must be treated properly beforehand! (use GameWorld.coerceXY())
|
||||
fun getLumCol(x: Int, y: Int) = if (dynamicLuminosityFunction == 0) {
|
||||
baseLumCol
|
||||
|
||||
@@ -137,6 +137,11 @@ object BlockPropUtil {
|
||||
* @return processed colour
|
||||
*/
|
||||
private fun alterBrightnessUniform(data: Cvec, brighten: Float): Cvec {
|
||||
return Cvec(data.vec.add(brighten))
|
||||
return Cvec(
|
||||
data.r + brighten,
|
||||
data.g + brighten,
|
||||
data.b + brighten,
|
||||
data.a + brighten
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -48,7 +48,7 @@ internal object WeatherMixer : RNGConsumer {
|
||||
|
||||
lateinit var mixedWeather: BaseModularWeather
|
||||
|
||||
val globalLightNow = Cvec(0f)
|
||||
val globalLightNow = Cvec(0)
|
||||
|
||||
// Weather indices
|
||||
const val WEATHER_GENERIC = "generic"
|
||||
|
||||
@@ -3,8 +3,6 @@ package net.torvald.terrarum.worlddrawer
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import jdk.incubator.vector.FloatVector
|
||||
import jdk.incubator.vector.FloatVector.SPECIES_128
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.gdx.graphics.UnsafeCvecArray
|
||||
import net.torvald.terrarum.*
|
||||
@@ -367,10 +365,10 @@ object LightmapRenderer {
|
||||
for (x in lightBoxX.div(TILE_SIZE).floorInt()
|
||||
..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) {
|
||||
|
||||
val oldLight = lanternMap[LandUtil.getBlockAddr(world, x, y)] ?: Cvec(0f) // if two or more luminous actors share the same block, mix the light
|
||||
val oldLight = lanternMap[LandUtil.getBlockAddr(world, x, y)] ?: Cvec(0) // if two or more luminous actors share the same block, mix the light
|
||||
val actorLight = colour
|
||||
|
||||
lanternMap[LandUtil.getBlockAddr(world, x, y)] = oldLight.max(actorLight)
|
||||
lanternMap[LandUtil.getBlockAddr(world, x, y)] = oldLight.maxAndAssign(actorLight)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -386,10 +384,10 @@ object LightmapRenderer {
|
||||
for (x in lightBoxX.div(TILE_SIZE).floorInt()
|
||||
..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) {
|
||||
|
||||
val oldLight = shadowMap[LandUtil.getBlockAddr(world, x, y)] ?: Cvec(0f) // if two or more luminous actors share the same block, mix the light
|
||||
val oldLight = shadowMap[LandUtil.getBlockAddr(world, x, y)] ?: Cvec(0) // if two or more luminous actors share the same block, mix the light
|
||||
val actorLight = colour
|
||||
|
||||
shadowMap[LandUtil.getBlockAddr(world, x, y)] = oldLight.max(actorLight)
|
||||
shadowMap[LandUtil.getBlockAddr(world, x, y)] = oldLight.maxAndAssign(actorLight)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -435,23 +433,20 @@ object LightmapRenderer {
|
||||
}*/
|
||||
|
||||
// local variables that are made static
|
||||
private val sunLight = Cvec(0f)
|
||||
private val sunLight = Cvec(0)
|
||||
private var _thisTerrain = 0
|
||||
private var _thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
|
||||
private var _thisWall = 0
|
||||
private var _ambientAccumulator = Cvec(0f)
|
||||
private var _reflectanceAccumulator = Cvec(0f)
|
||||
private var _thisTileOpacity = Cvec(0f)
|
||||
private var _thisTileOpacity2 = Cvec(0f) // thisTileOpacity * sqrt(2)
|
||||
private var _fluidAmountToCol = Cvec(0f)
|
||||
private var _thisTileLuminosity = Cvec(0f)
|
||||
private val _ambientAccumulator = Cvec(0)
|
||||
private val _reflectanceAccumulator = Cvec(0)
|
||||
private val _thisTileOpacity = Cvec(0)
|
||||
private val _thisTileOpacity2 = Cvec(0) // thisTileOpacity * sqrt(2)
|
||||
private val _fluidAmountToCol = Cvec(0)
|
||||
private val _thisTileLuminosity = Cvec(0)
|
||||
private var _thisTerrainProp: BlockProp = BlockProp()
|
||||
private var _thisWallProp: BlockProp = BlockProp()
|
||||
private var _thisFluidProp: BlockProp = BlockProp()
|
||||
|
||||
private val VECTOR_ZERO = Cvec(0f)
|
||||
private val VECTOR_ONE = Cvec(1f)
|
||||
|
||||
private fun precalculate(rawx: Int, rawy: Int) {
|
||||
val lx = rawx.convX(); val ly = rawy.convY()
|
||||
val (worldX, worldY) = world.coerceXY(rawx, rawy)
|
||||
@@ -496,8 +491,9 @@ object LightmapRenderer {
|
||||
|
||||
if (_thisFluid.type != Fluid.NULL) {
|
||||
_fluidAmountToCol.set(_thisFluid.amount, _thisFluid.amount, _thisFluid.amount, _thisFluid.amount)
|
||||
|
||||
_thisTileLuminosity.set(_thisTerrainProp.getLumCol(worldX, worldY))
|
||||
_thisTileLuminosity.max(_thisFluidProp.getLumCol(worldX, worldY).cpy().mul(_fluidAmountToCol))
|
||||
_thisTileLuminosity.maxAndAssign(_thisFluidProp.getLumCol(worldX, worldY).mul(_fluidAmountToCol))
|
||||
_mapThisTileOpacity.setVec(lx, ly, _thisTerrainProp.opacity)
|
||||
_mapThisTileOpacity.max(lx, ly, _thisFluidProp.opacity.mul(_fluidAmountToCol))
|
||||
}
|
||||
@@ -509,11 +505,10 @@ object LightmapRenderer {
|
||||
// blend shade
|
||||
_mapThisTileOpacity.max(lx, ly, shadowMap[LandUtil.getBlockAddr(world, worldX, worldY)] ?: colourNull)
|
||||
|
||||
// _mapThisTileOpacity2.setR(lx, ly, _mapThisTileOpacity.getR(lx, ly) * 1.41421356f)
|
||||
// _mapThisTileOpacity2.setG(lx, ly, _mapThisTileOpacity.getG(lx, ly) * 1.41421356f)
|
||||
// _mapThisTileOpacity2.setB(lx, ly, _mapThisTileOpacity.getB(lx, ly) * 1.41421356f)
|
||||
// _mapThisTileOpacity2.setA(lx, ly, _mapThisTileOpacity.getA(lx, ly) * 1.41421356f)
|
||||
_mapThisTileOpacity2.setFromFloatVector(lx, ly, _mapThisTileOpacity.getFloatVector(lx, ly).mul(1.41421356f))
|
||||
_mapThisTileOpacity2.setR(lx, ly, _mapThisTileOpacity.getR(lx, ly) * 1.41421356f)
|
||||
_mapThisTileOpacity2.setG(lx, ly, _mapThisTileOpacity.getG(lx, ly) * 1.41421356f)
|
||||
_mapThisTileOpacity2.setB(lx, ly, _mapThisTileOpacity.getB(lx, ly) * 1.41421356f)
|
||||
_mapThisTileOpacity2.setA(lx, ly, _mapThisTileOpacity.getA(lx, ly) * 1.41421356f)
|
||||
|
||||
|
||||
// open air || luminous tile backed by sunlight
|
||||
@@ -523,7 +518,7 @@ object LightmapRenderer {
|
||||
}
|
||||
|
||||
// blend lantern
|
||||
_mapLightLevelThis.max(lx, ly, _thisTileLuminosity.max(
|
||||
_mapLightLevelThis.max(lx, ly, _thisTileLuminosity.maxAndAssign(
|
||||
lanternMap[LandUtil.getBlockAddr(world, worldX, worldY)] ?: colourNull
|
||||
))
|
||||
}
|
||||
@@ -539,16 +534,17 @@ object LightmapRenderer {
|
||||
// }
|
||||
|
||||
// blend nearby 4 lights to get intensity
|
||||
_ambientAccumulator.set(0f)
|
||||
.max(lightmap.getVec(lx - 1, ly))
|
||||
.max(lightmap.getVec(lx + 1, ly))
|
||||
.max(lightmap.getVec(lx, ly - 1))
|
||||
.max(lightmap.getVec(lx, ly + 1))
|
||||
_ambientAccumulator.set(0)
|
||||
.maxAndAssign(lightmap.getVec(lx - 1, ly))
|
||||
.maxAndAssign(lightmap.getVec(lx + 1, ly))
|
||||
.maxAndAssign(lightmap.getVec(lx, ly - 1))
|
||||
.maxAndAssign(lightmap.getVec(lx, ly + 1))
|
||||
|
||||
_thisTerrain = world.getTileFromTerrainRaw(worldX, worldY)
|
||||
_thisTerrainProp = BlockCodex[world.tileNumberToNameMap[_thisTerrain.toLong()]]
|
||||
|
||||
_reflectanceAccumulator.set(App.tileMaker.terrainTileColourMap[_thisTerrainProp.id]!!)
|
||||
_reflectanceAccumulator.a = 0f // temporarily disabled
|
||||
_reflectanceAccumulator.mul(_thisTerrainProp.reflectance).mul(giScale)
|
||||
|
||||
_mapLightLevelThis.max(lx, ly, _reflectanceAccumulator)
|
||||
@@ -561,34 +557,26 @@ object LightmapRenderer {
|
||||
private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, lightmap: UnsafeCvecArray) {
|
||||
if (x2 < 0 || y2 < 0 || x2 >= LIGHTMAP_WIDTH || y2 >= LIGHTMAP_HEIGHT) return
|
||||
|
||||
// _ambientAccumulator.r = _mapLightLevelThis.getR(x, y)
|
||||
// _ambientAccumulator.g = _mapLightLevelThis.getG(x, y)
|
||||
// _ambientAccumulator.b = _mapLightLevelThis.getB(x, y)
|
||||
// _ambientAccumulator.a = _mapLightLevelThis.getA(x, y)
|
||||
|
||||
_ambientAccumulator = _mapLightLevelThis.getVec(x, y)
|
||||
_ambientAccumulator.r = _mapLightLevelThis.getR(x, y)
|
||||
_ambientAccumulator.g = _mapLightLevelThis.getG(x, y)
|
||||
_ambientAccumulator.b = _mapLightLevelThis.getB(x, y)
|
||||
_ambientAccumulator.a = _mapLightLevelThis.getA(x, y)
|
||||
|
||||
if (!swipeDiag) {
|
||||
// _thisTileOpacity.r = _mapThisTileOpacity.getR(x, y)
|
||||
// _thisTileOpacity.g = _mapThisTileOpacity.getG(x, y)
|
||||
// _thisTileOpacity.b = _mapThisTileOpacity.getB(x, y)
|
||||
// _thisTileOpacity.a = _mapThisTileOpacity.getA(x, y)
|
||||
// _ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap))
|
||||
_thisTileOpacity = _mapThisTileOpacity.getVec(x, y)
|
||||
_ambientAccumulator = _ambientAccumulator.max(darkenColoured(x2, y2, _thisTileOpacity, lightmap))
|
||||
_thisTileOpacity.r = _mapThisTileOpacity.getR(x, y)
|
||||
_thisTileOpacity.g = _mapThisTileOpacity.getG(x, y)
|
||||
_thisTileOpacity.b = _mapThisTileOpacity.getB(x, y)
|
||||
_thisTileOpacity.a = _mapThisTileOpacity.getA(x, y)
|
||||
_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap))
|
||||
}
|
||||
else {
|
||||
// _thisTileOpacity2.r = _mapThisTileOpacity2.getR(x, y)
|
||||
// _thisTileOpacity2.g = _mapThisTileOpacity2.getG(x, y)
|
||||
// _thisTileOpacity2.b = _mapThisTileOpacity2.getB(x, y)
|
||||
// _thisTileOpacity2.a = _mapThisTileOpacity2.getA(x, y)
|
||||
// _ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))
|
||||
_thisTileOpacity2 = _mapThisTileOpacity2.getVec(x, y)
|
||||
_ambientAccumulator = _ambientAccumulator.max(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))
|
||||
_thisTileOpacity2.r = _mapThisTileOpacity2.getR(x, y)
|
||||
_thisTileOpacity2.g = _mapThisTileOpacity2.getG(x, y)
|
||||
_thisTileOpacity2.b = _mapThisTileOpacity2.getB(x, y)
|
||||
_thisTileOpacity2.a = _mapThisTileOpacity2.getA(x, y)
|
||||
_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))
|
||||
}
|
||||
|
||||
// _mapLightLevelThis.setVec(x, y, _ambientAccumulator)
|
||||
// lightmap.setVec(x, y, _ambientAccumulator)
|
||||
_mapLightLevelThis.setVec(x, y, _ambientAccumulator)
|
||||
lightmap.setVec(x, y, _ambientAccumulator)
|
||||
}
|
||||
@@ -623,9 +611,9 @@ object LightmapRenderer {
|
||||
|
||||
var lightBuffer: Pixmap = Pixmap(64, 64, Pixmap.Format.RGBA8888) // must not be too small
|
||||
|
||||
private val colourNull = Cvec(0f)
|
||||
private val colourNull = Cvec(0)
|
||||
private val gdxColorNull = Color(0)
|
||||
val epsilon = FloatVector.broadcast(SPECIES_128, 1f / 1024f)
|
||||
const val epsilon = 1f/1024f
|
||||
|
||||
private var _lightBufferAsTex: Texture = Texture(64, 64, Pixmap.Format.RGBA8888) // must not be too small
|
||||
|
||||
@@ -659,10 +647,10 @@ object LightmapRenderer {
|
||||
val arrayX = x.convX()
|
||||
val arrayY = y.convY()
|
||||
|
||||
val red = lightmap.getR(arrayX, arrayY).let { if (it.isFinite()) it else 0f }
|
||||
val grn = lightmap.getG(arrayX, arrayY).let { if (it.isFinite()) it else 0f }
|
||||
val blu = lightmap.getB(arrayX, arrayY).let { if (it.isFinite()) it else 0f }
|
||||
val uvl = lightmap.getA(arrayX, arrayY).let { if (it.isFinite()) it else 0f }
|
||||
val red = lightmap.getR(arrayX, arrayY)
|
||||
val grn = lightmap.getG(arrayX, arrayY)
|
||||
val blu = lightmap.getB(arrayX, arrayY)
|
||||
val uvl = lightmap.getA(arrayX, arrayY)
|
||||
val redw = (red.sqrt() - 1f) * (7f / 24f)
|
||||
val grnw = (grn.sqrt() - 1f)
|
||||
val bluw = (blu.sqrt() - 1f) * (7f / 72f)
|
||||
@@ -678,21 +666,13 @@ object LightmapRenderer {
|
||||
0
|
||||
)
|
||||
else
|
||||
/*lightBuffer.drawPixel(
|
||||
lightBuffer.drawPixel(
|
||||
x - this_x_start,
|
||||
lightBuffer.height - 1 - y + this_y_start, // flip Y
|
||||
(maxOf(red,grnw,bluw,uvlwr) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(24) or
|
||||
(maxOf(redw,grn,bluw,uvlwg) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(16) or
|
||||
(maxOf(redw,grnw,blu,uvlwb) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(8) or
|
||||
(maxOf(bluwv,uvl) * solidMultMagic).hdnorm().times(255f).roundToInt()
|
||||
)*/
|
||||
lightBuffer.drawPixel(
|
||||
x - this_x_start,
|
||||
lightBuffer.height - 1 - y + this_y_start, // flip Y
|
||||
(red * solidMultMagic).hdnorm().times(255f).roundToInt().shl(24) or
|
||||
(grn * solidMultMagic).hdnorm().times(255f).roundToInt().shl(16) or
|
||||
(blu * solidMultMagic).hdnorm().times(255f).roundToInt().shl(8) or
|
||||
(uvl * solidMultMagic).hdnorm().times(255f).roundToInt()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -740,15 +720,25 @@ object LightmapRenderer {
|
||||
|
||||
if (x !in 0 until LIGHTMAP_WIDTH || y !in 0 until LIGHTMAP_HEIGHT) return colourNull
|
||||
|
||||
/*return Cvec(
|
||||
return Cvec(
|
||||
lightmap.getR(x, y) * (1f - darken.r * lightScalingMagic),
|
||||
lightmap.getG(x, y) * (1f - darken.g * lightScalingMagic),
|
||||
lightmap.getB(x, y) * (1f - darken.b * lightScalingMagic),
|
||||
lightmap.getA(x, y) * (1f - darken.a * lightScalingMagic)
|
||||
)*/
|
||||
return Cvec(lightmap.getFloatVector(x, y).mul(
|
||||
VECTOR_ONE.vec.sub(darken.vec.mul(lightScalingMagic))
|
||||
))
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
/** infix is removed to clarify the association direction */
|
||||
private fun Cvec.maxAndAssign(other: Cvec): Cvec {
|
||||
// TODO investigate: if I use assignment instead of set(), it blackens like the vector branch. --Torvald, 2019-06-07
|
||||
// that was because you forgot 'this.r/g/b/a = ' part, bitch. --Torvald, 2019-06-07
|
||||
this.r = if (this.r > other.r) this.r else other.r
|
||||
this.g = if (this.g > other.g) this.g else other.g
|
||||
this.b = if (this.b > other.b) this.b else other.b
|
||||
this.a = if (this.a > other.a) this.a else other.a
|
||||
|
||||
return this
|
||||
}
|
||||
|
||||
private fun Float.inv() = 1f / this
|
||||
@@ -821,7 +811,10 @@ object LightmapRenderer {
|
||||
|
||||
inline fun Float.hdnorm() = hdr(this.coerceIn(0f, 1f))
|
||||
|
||||
private fun Cvec.nonZero() = epsilon.lt(this.vec.abs()).anyTrue()
|
||||
private fun Cvec.nonZero() = this.r.abs() > epsilon ||
|
||||
this.g.abs() > epsilon ||
|
||||
this.b.abs() > epsilon ||
|
||||
this.a.abs() > epsilon
|
||||
|
||||
val histogram: Histogram
|
||||
get() {
|
||||
|
||||
Reference in New Issue
Block a user