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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 05:54:05 +09:00
simpler light tone mapping
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@@ -17,9 +17,7 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.ui.abs
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import net.torvald.terrarum.realestate.LandUtil
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import java.util.*
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.roundToInt
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import kotlin.math.*
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/**
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* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
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@@ -133,7 +131,6 @@ object LightmapRenderer {
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}
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init {
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LightmapHDRMap.invoke()
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printdbg(this, "Overscan open: $overscan_open; opaque: $overscan_opaque")
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}
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@@ -730,18 +727,18 @@ object LightmapRenderer {
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/*lightBuffer.drawPixel(
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x - this_x_start,
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lightBuffer.height - 1 - y + this_y_start, // flip Y
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(max(red,grnw,bluw,uvlwr) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(24) or
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(max(redw,grn,bluw,uvlwg) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(16) or
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(max(redw,grnw,blu,uvlwb) * solidMultMagic).hdnorm().times(255f).roundToInt().shl(8) or
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(max(bluwv,uvl) * solidMultMagic).hdnorm().times(255f).roundToInt()
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(max(red,grnw,bluw,uvlwr) * solidMultMagic).tonemap().times(255f).roundToInt().shl(24) or
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(max(redw,grn,bluw,uvlwg) * solidMultMagic).tonemap().times(255f).roundToInt().shl(16) or
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(max(redw,grnw,blu,uvlwb) * solidMultMagic).tonemap().times(255f).roundToInt().shl(8) or
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(max(bluwv,uvl) * solidMultMagic).tonemap().times(255f).roundToInt()
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)*/
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lightBuffer.drawPixel(
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x - this_x_start,
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lightBuffer.height - 1 - y + this_y_start, // flip Y
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(red * solidMultMagic).hdnorm().times(255f).roundToInt().shl(24) or
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(grn * solidMultMagic).hdnorm().times(255f).roundToInt().shl(16) or
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(blu * solidMultMagic).hdnorm().times(255f).roundToInt().shl(8) or
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(uvl * solidMultMagic).hdnorm().times(255f).roundToInt()
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(red * solidMultMagic).tonemap().times(255f).roundToInt().shl(24) or
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(grn * solidMultMagic).tonemap().times(255f).roundToInt().shl(16) or
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(blu * solidMultMagic).tonemap().times(255f).roundToInt().shl(8) or
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(uvl * solidMultMagic).tonemap().times(255f).roundToInt()
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)
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}
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}
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@@ -764,7 +761,6 @@ object LightmapRenderer {
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}
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fun dispose() {
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LightmapHDRMap.dispose()
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_lightBufferAsTex.dispose()
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lightBuffer.dispose()
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@@ -846,26 +842,6 @@ object LightmapRenderer {
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fun Int.even(): Boolean = this and 1 == 0
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fun Int.odd(): Boolean = this and 1 == 1
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// TODO: float LUT lookup using linear interpolation
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// input: 0..1 for int 0..1023
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fun hdr(intensity: Float): Float {
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val intervalStart = (intensity / 4f * LightmapHDRMap.size).floorToInt()
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val intervalEnd = (intensity / 4f * LightmapHDRMap.size).floorToInt() + 1
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if (intervalStart == intervalEnd) return LightmapHDRMap[intervalStart]
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val intervalPos = (intensity / 4f * LightmapHDRMap.size) - (intensity / 4f * LightmapHDRMap.size).toInt()
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val ret = interpolateLinear(
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intervalPos,
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LightmapHDRMap[intervalStart],
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LightmapHDRMap[intervalEnd]
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)
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return ret
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}
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private var _init = false
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fun resize(screenW: Int, screenH: Int) {
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@@ -901,16 +877,33 @@ object LightmapRenderer {
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printdbg(this, "Resize event")
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}
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// private const val clip_p = 0.277777f // knee of around -1.94dB
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private const val clip_p = 0.349f // knee of around -3.01dB
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// private const val clip_p = 0.44444f // knee of around -6.02dB
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private val clip_p1 = sqrt(1.0f - 2.0f * clip_p)
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private val clip_lim = 1.0f / (1.0f + clip_p1)
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/**
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* https://www.desmos.com/calculator/syqd1byzzl
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* @param x0 -0.5..0.5 ish
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* @return -0.5..0.5
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*/
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private fun clipfun0(x0: Float): Float {
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val x = x0 * (1.0f + clip_p1) / 2.0f
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val t = 0.5f * clip_p1
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/** To eliminated visible edge on the gradient when 255/1023 is exceeded */
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fun Color.normaliseToHDR() = Color(
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hdr(this.r.coerceIn(0f, 1f)),
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hdr(this.g.coerceIn(0f, 1f)),
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hdr(this.b.coerceIn(0f, 1f)),
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hdr(this.a.coerceIn(0f, 1f))
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)
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if (x0.absoluteValue >= clip_lim) return 0.5f * sign(x0)
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inline fun Float.hdnorm() = hdr(this.coerceIn(0f, 1f))
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val y0 = if (x < -t)
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(x*x + x + 0.25f) / clip_p - 0.5f
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else if (x > t)
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-(x*x - x + 0.25f) / clip_p + 0.5f
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else
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x * 2.0f * clip_lim
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return y0
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}
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fun Float.tonemap() = clipfun0(this / 2f) * 2f
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private fun Cvec.nonZero() = this.r.abs() > epsilon ||
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this.g.abs() > epsilon ||
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