mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 23:56:07 +09:00
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
This commit is contained in:
@@ -119,7 +119,7 @@
|
||||
#
|
||||
# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
|
||||
#
|
||||
# str: strength
|
||||
# str: strength. Only useful for pickaxes
|
||||
#
|
||||
# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
|
||||
#
|
||||
|
||||
|
@@ -1,3 +1,5 @@
|
||||
"id";"classname"
|
||||
"8448";"net.torvald.terrarum.modulebasegame.items.PickaxeGeneric"
|
||||
"8449";"net.torvald.terrarum.modulebasegame.items.WirePieceSignalWire"
|
||||
"8448";"net.torvald.terrarum.modulebasegame.items.PickaxeCopper"
|
||||
"8449";"net.torvald.terrarum.modulebasegame.items.PickaxeIron"
|
||||
"8450";"net.torvald.terrarum.modulebasegame.items.PickaxeSteel"
|
||||
"8466";"net.torvald.terrarum.modulebasegame.items.WirePieceSignalWire"
|
||||
|
||||
|
@@ -1,19 +1,35 @@
|
||||
"idst";"dsty";"forcemod";"endurance";"comments"
|
||||
"ROCK";"2400"; "1"; "0.42";
|
||||
"CUPR";"1000"; "2"; "1.00";"copper"
|
||||
"EGLS";"2500"; "4"; "0.82";"elven glass"
|
||||
"IRON";"1000"; "5"; "1.42";
|
||||
"ARGN";"1000"; "9"; "0.91";"argentum/silver"
|
||||
"STAL";"1000"; "14"; "1.73";"steel"
|
||||
"EAUR";"1000"; "21"; "1.36";"elven aurichalcum"
|
||||
"TIAL";"1000"; "33"; "2.16";"titanium alloy (Ti6Al4V)"
|
||||
"ADMT";"1000"; "71"; "3.42";"adamant"
|
||||
"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments"
|
||||
"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "10";
|
||||
"CUPR"; "210"; "770";"8960"; "2"; "1.00"; "401";"copper"
|
||||
"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "10";"elven glass/moldavite"
|
||||
"IRON"; "350";"1085";"7874"; "5"; "1.42"; "10";
|
||||
"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "10";"argentum/silver"
|
||||
"STAL"; "531";"2520";"7874"; "14"; "1.73"; "10";"steel"
|
||||
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "10";"elven aurichalcum"
|
||||
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "10";"titanium alloy (Ti6Al4V)"
|
||||
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "10";"adamant"
|
||||
|
||||
# idst: ID_STRING
|
||||
"OOZE"; "0";"genetic ooze"
|
||||
|
||||
# forcemod: related to attack points
|
||||
# idst: ID_STRING, ALL CAPS
|
||||
|
||||
# tens: tensile strength (= ultimate stringth)
|
||||
ultimate stringth is technically a tensile strength, but I'm using it anyway because it's easiest to get the value from
|
||||
that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
|
||||
|
||||
# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
|
||||
|
||||
# dsty: density (grams per litre)
|
||||
|
||||
# fmod: forcemod -- related to attack points
|
||||
# Attack points = `4 * forcemod.sqrt()` for each strike
|
||||
|
||||
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
|
||||
the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
|
||||
|
||||
# tcond: thermal conductivity
|
||||
|
||||
# Comments: do nothing; do not parse
|
||||
|
||||
|
||||
## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
|
||||
|
||||
|
Reference in New Issue
Block a user