reading material from the module; pixaxes use it

But "dynamic item" created from the pickaxe class is not right
This commit is contained in:
minjaesong
2019-03-10 23:38:11 +09:00
parent 2570b13ad4
commit 80c29f871c
15 changed files with 249 additions and 135 deletions

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@@ -119,7 +119,7 @@
#
# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
#
# str: strength
# str: strength. Only useful for pickaxes
#
# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
#
1 id drop name shdr shdg shdb shduv str dsty mate solid plat wall fall dlfn fv fr lumr lumg lumb lumuv colour vscs
119 #
120 # str: strength # str: strength. Only useful for pickaxes
121 #
122 # dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
123 #
124 # dlfn: dynamic luminosity function.
125 # 0-static, 1-torch flicker, 2-current global light (sun, star, moon), 3-daylight at noon,