mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 01:54:04 +09:00
inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
This commit is contained in:
@@ -54,26 +54,26 @@ open class GameFontBase : Font {
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9
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}
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private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
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private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
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private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
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private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
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private fun isRunic(c: Char) = runicList.contains(c)
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private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
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private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
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private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
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private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
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private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
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private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
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private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
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private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
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private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
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private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
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private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
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private fun isThai(c: Char) = c.toInt() >= 0xE00 && c.toInt() <= 0xE7F
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private fun isThaiDiacritics(c: Char) = (c.toInt() >= 0xE34 && c.toInt() <= 0xE3A)
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|| (c.toInt() >= 0xE47 && c.toInt() <= 0xE4E)
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|| (c.toInt() == 0xE31)
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private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
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private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
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private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
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private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
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private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
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private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
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private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
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private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
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private fun isWenQuanYi1(c: Char) = c.toInt() in 0x33F3..0x69FC
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private fun isWenQuanYi2(c: Char) = c.toInt() in 0x69FD..0x9FDC
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private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
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private fun isThai(c: Char) = c.toInt() in 0xE00..0xE7F
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private fun isThaiDiacritics(c: Char) = c.toInt() in 0xE34..0xE3A
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|| c.toInt() in 0xE47..0xE4E
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|| c.toInt() == 0xE31
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private fun isThaiEF(c: Char) = c.toInt() == 0xE40
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private fun isKeycap(c: Char) = c.toInt() >= 0xE000 && c.toInt() <= 0xE07F
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private fun isKeycap(c: Char) = c.toInt() in 0xE000..0xE0FF
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@@ -147,15 +147,14 @@ open class GameFontBase : Font {
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val chr = s[i]
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val ctype = getSheetType(s[i])
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if (chr.toInt() == 0x21B) // Romanian t; HAX!
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len += 6
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else if (variableWidthSheets.contains(ctype)) {
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try {
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len += asciiWidths[chr.toInt()]!!
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if (variableWidthSheets.contains(ctype)) {
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len += try {
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asciiWidths[chr.toInt()]!!
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}
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catch (e: kotlin.KotlinNullPointerException) {
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println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
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System.exit(1)
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//System.exit(1)
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W_LATIN_WIDE // failsafe
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}
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}
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else if (zeroWidthSheets.contains(ctype))
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@@ -219,17 +218,17 @@ open class GameFontBase : Font {
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hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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)
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hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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)
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hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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)
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}
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@@ -379,9 +378,8 @@ open class GameFontBase : Font {
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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// to deal with the height difference of the sheets
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Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
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else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
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else if (prevInstance == SHEET_KEYCAP) (H - SIZE_KEYCAP) / 2 // completely legit height adjustment
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Math.round(y).toFloat() +
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(if (prevInstance == SHEET_KEYCAP) (H - SIZE_KEYCAP) / 2 // completely legit height adjustment
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else 0).toFloat(),
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scale.toFloat(), thisCol
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@@ -525,9 +523,7 @@ open class GameFontBase : Font {
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internal val W_LATIN_WIDE = 9 // width of regular letters
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internal val H = 20
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internal val H_HANGUL = 16
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internal val H_UNIHAN = 16
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internal val H_KANA = 20
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internal val SIZE_KEYCAP = 18
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@@ -572,8 +568,8 @@ open class GameFontBase : Font {
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*/
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internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', 'ᛁ', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '᛬', '᛫', '᛭', 'ᛮ', 'ᛯ', 'ᛰ')
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internal var interchar = 0
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internal var scale = 1
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var interchar = 0
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var scale = 1
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set(value) {
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if (value > 0) field = value
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else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
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@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
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init {
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GameFontBase.hangulSheet = SpriteSheet(
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"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
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"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
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GameFontBase.asciiSheet = SpriteSheet(
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"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
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GameFontBase.runicSheet = SpriteSheet(
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@@ -21,9 +21,9 @@ class GameFontImpl : GameFontBase() {
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GameFontBase.extBSheet = SpriteSheet(
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"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
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GameFontBase.kanaSheet = SpriteSheet(
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"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
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"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
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GameFontBase.cjkPunct = SpriteSheet(
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"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
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"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
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/*uniHan = new SpriteSheet(
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"./assets/graphics/fonts/unifont_unihan"
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+ ((!terrarum.gameLocale.contains("zh"))
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@@ -82,6 +82,7 @@ class GameFontImpl : GameFontBase() {
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}
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fun reload() {
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GameFontBase.cyrilic.destroy()
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GameFontBase.cyrilic = SpriteSheet(
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when (Terrarum.gameLocale.substring(0..1)) {
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"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
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@@ -10,19 +10,16 @@ import org.newdawn.slick.SpriteSheet
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class NewRunes : Font {
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private val runeSize = 12
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private val encPlane = IntArray(128, {
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if (it < 0x20)
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0x20 + it
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else if (it < 0x30)
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0x3000 + (it - 0x20)
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// hard-coded encode map
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private fun codeToEnc(code: Int): Int? = if (code in 0x21..0x3f)
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code - 0x20
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else if (code in 0x3001..0x300f)
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code - 0x3000 + 0x20
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else if (code in 0x3131..0x3163)
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code - 0x3130 + 0x30
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else
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0x3130 + (it - 0x30)
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})
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null
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private fun codeToEnc(c: Char): Int? {
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val result = encPlane.binarySearch(c.toInt())
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return if (result >= 0) result else null
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}
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private val runes = SpriteSheet("./assets/graphics/fonts/newrunes.tga", runeSize, runeSize)
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@@ -36,7 +33,7 @@ class NewRunes : Font {
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override fun drawString(x: Float, y: Float, text: String, col: Color) {
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text.forEachIndexed { index, c ->
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val encodePoint = codeToEnc(c)
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val encodePoint = codeToEnc(c.toInt())
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if (encodePoint != null) {
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runes.getSubImage(encodePoint % 16, encodePoint / 16).draw(
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