mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
This commit is contained in:
@@ -94,7 +94,7 @@ nopqrstuvwxyz
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"Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства",
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"Pijamalı hasta yağız şoföre çabucak güvendi",
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"Also supports: ‛Unicode’ „quotation marks“—dashes…「括弧」‼",
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"ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables (More coming!)",
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"ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables",
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""
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)
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@@ -13,6 +13,7 @@ import net.torvald.terrarum.ui.UIItemTextButtonList
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import org.newdawn.slick.*
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* Created by SKYHi14 on 2017-03-13.
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@@ -68,6 +69,8 @@ class StateUITest : BasicGameState() {
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}
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override fun update(container: GameContainer, game: StateBasedGame, delta: Int) {
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Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}")
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ui.update(container, delta)
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}
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@@ -92,7 +95,7 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
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init {
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catButtonsToCatIdent.put("GAME_INVENTORY_WEAPONS", InventoryItem.Category.WEAPON)
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catButtonsToCatIdent.put("CONTEXT_ITEM_EQUIPMENT_PLURAL", InventoryItem.Category.TOOL)
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catButtonsToCatIdent.put("CONTEXT_ITEM_TOOL_PLURAL", InventoryItem.Category.TOOL)
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catButtonsToCatIdent.put("CONTEXT_ITEM_ARMOR", InventoryItem.Category.ARMOUR)
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catButtonsToCatIdent.put("GAME_INVENTORY_INGREDIENTS", InventoryItem.Category.GENERIC)
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catButtonsToCatIdent.put("GAME_INVENTORY_POTIONS", InventoryItem.Category.POTION)
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@@ -111,7 +114,7 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
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arrayOf(
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"MENU_LABEL_ALL",
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"GAME_INVENTORY_WEAPONS", // weapons and tools
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"CONTEXT_ITEM_EQUIPMENT_PLURAL",
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"CONTEXT_ITEM_TOOL_PLURAL",
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"CONTEXT_ITEM_ARMOR",
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"GAME_INVENTORY_INGREDIENTS",
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"GAME_INVENTORY_POTIONS",
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@@ -156,7 +159,7 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
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private var oldCatSelect = -1
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override fun update(gc: GameContainer, delta: Int) {
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Terrarum.gameLocale = "en" // hot swap this to test
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Terrarum.gameLocale = "fiFI" // hot swap this to test
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buttons.update(gc, delta)
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@@ -191,11 +194,14 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
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items[k].item = sortListItem.item
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items[k].amount = sortListItem.amount
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items[k].itemImage = itemImagePlaceholder
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items[k].quickslot = Random().nextInt(10) // TODO test
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}
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catch (e: IndexOutOfBoundsException) {
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items[k].item = null
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items[k].amount = 0
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items[k].itemImage = null
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items[k].quickslot = null
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}
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}
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}
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@@ -279,8 +279,13 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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break
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}
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}
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// test acquired controller
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controller!!.getAxisValue(0)
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}
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catch (e: IndexOutOfBoundsException) {
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catch (controllerDoesNotHaveAnyAxesException: java.lang.ArrayIndexOutOfBoundsException) {
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controller = null
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}
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if (controller != null) {
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@@ -304,6 +309,7 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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addState(StateUITest())
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//addState(StateControllerRumbleTest())
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//addState(StateMidiInputTest())
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//addState(StateNewRunesTest())
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//ingame = StateInGame(); addState(ingame)
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@@ -24,7 +24,9 @@ class UIItemInventoryElem(
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var amount: Int,
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var itemImage: Image?,
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val backCol: Color = Color(0,0,0,0),
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val backColBlendMode: String = BlendMode.NORMAL
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val backColBlendMode: String = BlendMode.NORMAL,
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var quickslot: Int? = null,
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var equippedSlot: Int? = null
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) : UIItem(parentUI) {
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companion object {
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@@ -37,10 +39,12 @@ class UIItemInventoryElem(
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private val imgOffset: Float
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get() = (this.height - itemImage!!.height).div(2).toFloat() // to snap to the pixel grid
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private val textOffsetX = 52f
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private val textOffsetY = 8f
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private val durabilityCol = Color(0x22ff11)
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private val durabilityBack: Color; get() = durabilityCol.darkerLab(0.4f)
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private val durabilityBarOffY = 35f
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@@ -71,20 +75,30 @@ class UIItemInventoryElem(
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g.drawString(
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item!!.name + (if (amount > 0 && !item!!.isUnique) "${0x3000.toChar()}($amount)" else "")
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, posX + textOffsetX
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, posY + 8f
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, posY + textOffsetY
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)
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// durability metre
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val barFullLen = (width - 20f) - textOffsetX
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val barOffset = posX + textOffsetX
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if (item!!.maxDurability > 0.0) {
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g.color = durabilityBack
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g.lineWidth = 3f
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val fullLen = (width - 20f) - textOffsetX
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val barOffset = posX + textOffsetX
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g.drawLine(barOffset, posY + 35f, barOffset + fullLen, posY + 35f)
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g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, posY + durabilityBarOffY)
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g.color = durabilityCol
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g.drawLine(barOffset, posY + 35f, barOffset + fullLen * (item!!.durability / item!!.maxDurability).toFloat(), posY + 35f)
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g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability).toFloat(), posY + durabilityBarOffY)
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}
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// quickslot marker (TEMPORARY UNTIL WE GET BETTER DESIGN)
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if (quickslot != null) {
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val label = quickslot!!.plus(0xE010).toChar()
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val labelW = g.font.getWidth("$label")
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g.color = Color.white
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g.drawString("$label", barOffset + barFullLen - labelW, posY + textOffsetY)
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}
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}
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}
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@@ -87,5 +87,7 @@ object AVKey {
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const val __PLAYER_QUICKBARSEL = "__quickbarselection"
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const val __PLAYER_QUICKSLOTSEL = "__quickslotselection"
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/** Item ID; they are supposed to be unique */
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const val __PLAYER_QSPREFIX = "__qsitem" // __qsitem1 .. __qsitem10
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}
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@@ -7,8 +7,6 @@ import net.torvald.terrarum.gamecontroller.EnumKeyFunc
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import net.torvald.terrarum.gamecontroller.KeyMap
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import net.torvald.terrarum.gameitem.InventoryItem
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import net.torvald.terrarum.realestate.RealEstateUtility
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import org.dyn4j.geometry.Vector2
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import org.lwjgl.input.Controller
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Input
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import java.util.*
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@@ -24,9 +22,9 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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/** Must be set by PlayerFactory */
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override var inventory: ActorInventory = ActorInventory()
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override val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX + 1, { null })
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/** Must be set by PlayerFactory */
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override var faction: HashSet<Faction> = HashSet()
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/**
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@@ -18,7 +18,7 @@ object PlayerBuilder {
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// attach sprite
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// do etc.
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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return p
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}
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@@ -18,7 +18,7 @@ object PlayerBuilderCynthia {
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InjectCreatureRaw(p.actorValue, "CreatureHuman.json")
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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p.actorValue[AVKey.NAME] = "Cynthia"
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@@ -60,7 +60,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.BASEDEFENCE] = 141
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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//p.actorValue["__selectedtile"] = 147 // test code; replace with <tile_item>.primaryUse(gc, delta)
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p.actorValue["__aimhelper"] = true // TODO when you'll gonna implement it?
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@@ -12,7 +12,7 @@ object PlayerBuilderTestSubject1 {
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InjectCreatureRaw(p.actorValue, "CreatureHuman.json")
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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p.actorValue[AVKey.NAME] = "Test Subject 1"
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@@ -24,7 +24,7 @@ class UIInventory : UICanvas {
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private val categories = arrayOf(
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"GAME_INVENTORY_WEAPONS", // weapons and tools
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"CONTEXT_ITEM_EQUIPMENT_PLURAL",
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"CONTEXT_ITEM_TOOL_PLURAL",
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"CONTEXT_ITEM_ARMOR",
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"GAME_INVENTORY_INGREDIENTS",
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"GAME_INVENTORY_POTIONS",
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@@ -65,7 +65,6 @@ class UIItemTextButton(
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g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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blendNormal()
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g.font = font
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@@ -35,7 +35,7 @@ class UIPieMenu : UICanvas {
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override fun update(gc: GameContainer, delta: Int) {
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if (selection >= 0)
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Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKBARSEL] =
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Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
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selection % slotCount
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@@ -25,8 +25,8 @@ class UIQuickBar : UICanvas, MouseControlled {
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override var handler: UIHandler? = null
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private var selection: Int
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get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKBARSEL) ?: 0
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set(value) { Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKBARSEL] = value }
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get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
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set(value) { Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = value }
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override fun update(gc: GameContainer, delta: Int) {
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}
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